{"title":"屏幕高尔夫用户感知乐趣因素对运动延续的影响","authors":"So-Won Yoon, Byung-Chan Lee, Sin-Hye Kim","doi":"10.35159/kjss.2023.10.32.5.473","DOIUrl":null,"url":null,"abstract":"In this study, the relationship between the perceived fun factors of screen golf users and the continuation of exercise was identified through statistical analysis. To achieve the goal, screen golf participants in the Seoul metropolitan area were set as subjects for the study. Collected data were analyzed by frequency analysis, correlation analysis, and multiple linear regression analysis with SPSS 24.0. Conclusions based on the results and discussions derived through analysis are as follows. First, it was found that all sub-factors of fun factors such as health, achievement, and sociality factors were related to tendency factors during exercise. Therefore, efforts to maximize health promotion and stress relief through screen golf participation, information related to the improvement of movement and technology through interworking with applications, and various events are needed. Second, health factors should be related to strengthening during exercise, actively promoting the health promotion effect and stress relief effect of screen golf, and providing a pleasant environment and enjoying screen golf. Third, health and achievement factors were confirmed to have a significant relationship with possibility. It is necessary to systematically present physical development and technology improvement by using data measured while participating in applications and screen golf.","PeriodicalId":497986,"journal":{"name":"The Korean Society of Sports Science","volume":"99 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effects of Fun Factors Perceived by Screen Golf Users on Exercise Continuation\",\"authors\":\"So-Won Yoon, Byung-Chan Lee, Sin-Hye Kim\",\"doi\":\"10.35159/kjss.2023.10.32.5.473\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this study, the relationship between the perceived fun factors of screen golf users and the continuation of exercise was identified through statistical analysis. To achieve the goal, screen golf participants in the Seoul metropolitan area were set as subjects for the study. Collected data were analyzed by frequency analysis, correlation analysis, and multiple linear regression analysis with SPSS 24.0. Conclusions based on the results and discussions derived through analysis are as follows. First, it was found that all sub-factors of fun factors such as health, achievement, and sociality factors were related to tendency factors during exercise. Therefore, efforts to maximize health promotion and stress relief through screen golf participation, information related to the improvement of movement and technology through interworking with applications, and various events are needed. Second, health factors should be related to strengthening during exercise, actively promoting the health promotion effect and stress relief effect of screen golf, and providing a pleasant environment and enjoying screen golf. Third, health and achievement factors were confirmed to have a significant relationship with possibility. It is necessary to systematically present physical development and technology improvement by using data measured while participating in applications and screen golf.\",\"PeriodicalId\":497986,\"journal\":{\"name\":\"The Korean Society of Sports Science\",\"volume\":\"99 4\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Korean Society of Sports Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35159/kjss.2023.10.32.5.473\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Korean Society of Sports Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35159/kjss.2023.10.32.5.473","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Effects of Fun Factors Perceived by Screen Golf Users on Exercise Continuation
In this study, the relationship between the perceived fun factors of screen golf users and the continuation of exercise was identified through statistical analysis. To achieve the goal, screen golf participants in the Seoul metropolitan area were set as subjects for the study. Collected data were analyzed by frequency analysis, correlation analysis, and multiple linear regression analysis with SPSS 24.0. Conclusions based on the results and discussions derived through analysis are as follows. First, it was found that all sub-factors of fun factors such as health, achievement, and sociality factors were related to tendency factors during exercise. Therefore, efforts to maximize health promotion and stress relief through screen golf participation, information related to the improvement of movement and technology through interworking with applications, and various events are needed. Second, health factors should be related to strengthening during exercise, actively promoting the health promotion effect and stress relief effect of screen golf, and providing a pleasant environment and enjoying screen golf. Third, health and achievement factors were confirmed to have a significant relationship with possibility. It is necessary to systematically present physical development and technology improvement by using data measured while participating in applications and screen golf.