{"title":"用大数据分析探讨电子竞技的现状和发展方向","authors":"Ryu Seok, Jeong-Hyeon Kwak","doi":"10.35159/kjss.2023.10.32.5.147","DOIUrl":null,"url":null,"abstract":"This study examined the recent surge in e-sports awareness and aimed to explore the direction of e-sports in the era of the 4th Industrial Revolution and the non-face-to-face era. To achieve the purpose of the study, data from April 17, 2017 to August 25, 2023, when e-sports was adopted for the Asian Games, were collected, and text mining analysis was conducted with the collected data to obtain the following results. First, the frequency analysis of frequent words was analyzed in the order of sports, competitions, games, League of Legends (LOL), hosting, Korea, games, amateurs, athletes, and sports competitions. Second, the keywords with the highest TF-IDF weight were competitions, sports, League of Legends (LOL), games, Korea, hosting, games, amateurs, sports competitions, and athletes. Third, N-gram analysis showed that sports and competitions, Hanwha Life and Sports, and League of Legends were highly related, while amateurs and sports, sports and festivals, and national teams were highly related. Fourth, Kim Young-man, Faker(Lee, Sang-hyuk), John(Riot), Jeka, and Park, Hyung-joon appeared as individuals, followed by Gwangju Citizens","PeriodicalId":497986,"journal":{"name":"The Korean Society of Sports Science","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploring the Current Status and Direction of e-sports using Big Data Analysis\",\"authors\":\"Ryu Seok, Jeong-Hyeon Kwak\",\"doi\":\"10.35159/kjss.2023.10.32.5.147\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study examined the recent surge in e-sports awareness and aimed to explore the direction of e-sports in the era of the 4th Industrial Revolution and the non-face-to-face era. To achieve the purpose of the study, data from April 17, 2017 to August 25, 2023, when e-sports was adopted for the Asian Games, were collected, and text mining analysis was conducted with the collected data to obtain the following results. First, the frequency analysis of frequent words was analyzed in the order of sports, competitions, games, League of Legends (LOL), hosting, Korea, games, amateurs, athletes, and sports competitions. Second, the keywords with the highest TF-IDF weight were competitions, sports, League of Legends (LOL), games, Korea, hosting, games, amateurs, sports competitions, and athletes. Third, N-gram analysis showed that sports and competitions, Hanwha Life and Sports, and League of Legends were highly related, while amateurs and sports, sports and festivals, and national teams were highly related. Fourth, Kim Young-man, Faker(Lee, Sang-hyuk), John(Riot), Jeka, and Park, Hyung-joon appeared as individuals, followed by Gwangju Citizens\",\"PeriodicalId\":497986,\"journal\":{\"name\":\"The Korean Society of Sports Science\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Korean Society of Sports Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35159/kjss.2023.10.32.5.147\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Korean Society of Sports Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35159/kjss.2023.10.32.5.147","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Exploring the Current Status and Direction of e-sports using Big Data Analysis
This study examined the recent surge in e-sports awareness and aimed to explore the direction of e-sports in the era of the 4th Industrial Revolution and the non-face-to-face era. To achieve the purpose of the study, data from April 17, 2017 to August 25, 2023, when e-sports was adopted for the Asian Games, were collected, and text mining analysis was conducted with the collected data to obtain the following results. First, the frequency analysis of frequent words was analyzed in the order of sports, competitions, games, League of Legends (LOL), hosting, Korea, games, amateurs, athletes, and sports competitions. Second, the keywords with the highest TF-IDF weight were competitions, sports, League of Legends (LOL), games, Korea, hosting, games, amateurs, sports competitions, and athletes. Third, N-gram analysis showed that sports and competitions, Hanwha Life and Sports, and League of Legends were highly related, while amateurs and sports, sports and festivals, and national teams were highly related. Fourth, Kim Young-man, Faker(Lee, Sang-hyuk), John(Riot), Jeka, and Park, Hyung-joon appeared as individuals, followed by Gwangju Citizens