运用超文本化构建娱乐产业品牌文化方案

André Luiz Maranhão De Souza-Leão, Bruno Melo Moura, Mariana Almeida de Souza Lopes, Marília Abigail Meneses Batista, Maria Eduarda Da Mota Melo, Juliana Francisca Dutra dos Santos
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引用次数: 0

摘要

媒体产品特许经营往往在精心制定文化方案的基础上起到品牌的作用。他们在产品叙述之外使用补充性的内容——称为副文本——来与消费者保持长久的关系。因此,本研究的目的是调查娱乐业特许经营产品的准本体化如何为其品牌产生文化方案。为此,我们将福柯话语分析应用于《权力的游戏》、《星球大战》和《魔法世界》这三个具有代表性的娱乐产业特许经营的官方网站上发布的新闻报道和信息。结果表明,特许经销权专注于维持和扩大粉丝对这些传奇故事的体验,这证明了建立体验品牌的文化计划的存在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Paratextualization to Build a Cultural Scheme of Brands for the Entertainment In-dustry
Media product franchises often play the role of brands based on the elaboration of cultural schemes. They use complementary contents to their products’ narratives – called paratexts – to keep a long-lasting relationship with their consumers. Thus, the aim of the current study is to investigate how the paratextualization of franchise products of the entertainment industry generates cultural schemes for their brands. To do so, Foucauldian Discourse Analysis was applied to news reports and information published at the official websites of three emblematic entertainment industry franchises: Game of Thrones, Star Wars and Wizarding World. Results have indicated franchises’ focus on maintaining and expanding fans’ experience with these sagas, evidencing the existence of a cultural scheme to build experiential brands.
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