Joseph Ferdinand, Stephan Soller, Jens-Uwe Hahn, Jocelyn Parong, Richard Göllner
{"title":"通过涉及学生对虚拟现实的感知有用性的实验干预,提高虚拟现实在科学教育中的有效性。","authors":"Joseph Ferdinand, Stephan Soller, Jens-Uwe Hahn, Jocelyn Parong, Richard Göllner","doi":"10.1037/tmb0000084","DOIUrl":null,"url":null,"abstract":"This study examined whether the effectiveness of virtual reality (VR) in science education could be enhanced by providing students with relevant information about VRâs usefulness before a virtual lesson. On the basis of expectancyâvalue theory, we manipulated studentsâ perceived usefulness of VR by using video priming before presenting a virtual biology lesson. We then assessed how the intervention affected studentsâ presence, interest in the virtual lesson, and learning achievement. Additionally, we tested the relationships between presence and learning outcomes. A sample of 196 students in Grade 10 was randomly assigned to a learning-usefulness condition, a daily-life-usefulness condition, or a control condition (no priming intervention) in VR. The results showed that students in both experimental conditions perceived VR as significantly more useful for learning and had greater learning achievement than those in the control condition. In addition, students in the daily-life-usefulness condition experienced less presence than those in the control condition, but there was no difference between the learning-usefulness condition and the control condition in this regard. However, the intervention had no effect on studentsâ interest in the virtual biology lesson. Moreover, students in the two experimental conditions did not differ from each other on any of the outcomes we considered. Furthermore, the results revealed that studentsâ presence was positively associated with their interest in the virtual lesson but was not related to their learning achievement when the interventionâs effects were controlled for. These findings suggest that studentsâ awareness of VRâs usefulness could be a factor in VRâs effectiveness.","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":"148 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhancing the effectiveness of virtual reality in science education through an experimental intervention involving students’ perceived usefulness of virtual reality.\",\"authors\":\"Joseph Ferdinand, Stephan Soller, Jens-Uwe Hahn, Jocelyn Parong, Richard Göllner\",\"doi\":\"10.1037/tmb0000084\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study examined whether the effectiveness of virtual reality (VR) in science education could be enhanced by providing students with relevant information about VRâs usefulness before a virtual lesson. On the basis of expectancyâvalue theory, we manipulated studentsâ perceived usefulness of VR by using video priming before presenting a virtual biology lesson. We then assessed how the intervention affected studentsâ presence, interest in the virtual lesson, and learning achievement. Additionally, we tested the relationships between presence and learning outcomes. A sample of 196 students in Grade 10 was randomly assigned to a learning-usefulness condition, a daily-life-usefulness condition, or a control condition (no priming intervention) in VR. The results showed that students in both experimental conditions perceived VR as significantly more useful for learning and had greater learning achievement than those in the control condition. In addition, students in the daily-life-usefulness condition experienced less presence than those in the control condition, but there was no difference between the learning-usefulness condition and the control condition in this regard. However, the intervention had no effect on studentsâ interest in the virtual biology lesson. Moreover, students in the two experimental conditions did not differ from each other on any of the outcomes we considered. Furthermore, the results revealed that studentsâ presence was positively associated with their interest in the virtual lesson but was not related to their learning achievement when the interventionâs effects were controlled for. These findings suggest that studentsâ awareness of VRâs usefulness could be a factor in VRâs effectiveness.\",\"PeriodicalId\":74913,\"journal\":{\"name\":\"Technology, mind, and behavior\",\"volume\":\"148 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-02-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Technology, mind, and behavior\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1037/tmb0000084\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Technology, mind, and behavior","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1037/tmb0000084","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enhancing the effectiveness of virtual reality in science education through an experimental intervention involving students’ perceived usefulness of virtual reality.
This study examined whether the effectiveness of virtual reality (VR) in science education could be enhanced by providing students with relevant information about VRâs usefulness before a virtual lesson. On the basis of expectancyâvalue theory, we manipulated studentsâ perceived usefulness of VR by using video priming before presenting a virtual biology lesson. We then assessed how the intervention affected studentsâ presence, interest in the virtual lesson, and learning achievement. Additionally, we tested the relationships between presence and learning outcomes. A sample of 196 students in Grade 10 was randomly assigned to a learning-usefulness condition, a daily-life-usefulness condition, or a control condition (no priming intervention) in VR. The results showed that students in both experimental conditions perceived VR as significantly more useful for learning and had greater learning achievement than those in the control condition. In addition, students in the daily-life-usefulness condition experienced less presence than those in the control condition, but there was no difference between the learning-usefulness condition and the control condition in this regard. However, the intervention had no effect on studentsâ interest in the virtual biology lesson. Moreover, students in the two experimental conditions did not differ from each other on any of the outcomes we considered. Furthermore, the results revealed that studentsâ presence was positively associated with their interest in the virtual lesson but was not related to their learning achievement when the interventionâs effects were controlled for. These findings suggest that studentsâ awareness of VRâs usefulness could be a factor in VRâs effectiveness.