Zepeto游戏对提高学生口语能力的效果

Afifah Nur Hidayati, Abdul Muin, Eulis Rahmawati
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引用次数: 0

摘要

本研究旨在探讨Zepeto Game学习媒体对雅加达小学二年级MA Annida Al-Islamy的口语能力的影响。本研究采用准实验设计,以两个班级为样本。为了完成本研究的目的,研究者选取了60名二年级学生作为调查对象。然后他们被分成两组:实验组和对照组。在治疗过程中,实验组接受Zepeto游戏作为学习媒介,对照组接受传统教学。根据t检验计算,to = 6,06大于tt = 2,39,在显著性程度上1% = 2,39,在显著性程度上5% = 1,67。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effectiveness of Zepeto Game to Improve Students Speaking Skill
The purpose of this study was to determine the impact of Zepeto Game learning media on speaking skills in the second grade of MA Annida Al-Islamy Jakarta Barat. This study employed a quasi-experimental design with two classes as the sample. Furthermore, the research design of this study includes a pre-test, treatment, and post-test, with the XI MIPA 1 class acting as the experimental class and the XI MIPA 2 class acting as the control class. The researcher used 60 second-grade students as respondents to accomplish the goal of this study. They were then split into two groups: experimental and control. During the treatment process, the experimental group received Zepeto Game as learning media, while the control group received traditional instruction. According to the t-test calculation, to = 6,06 is greater than tt = 2,39, in the degree of significance 1% = 2,39, and in the degree of significance 5% = 1,67.
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