使用以用户为中心的设计方法开发电子学习游戏化原型

Deki Satria
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引用次数: 0

摘要

电子学习是教育机构使用的工具之一。不幸的是,许多电子学习系统并没有被用户充分利用。这些问题的出现是因为电子学习系统中缺乏互动,使学习过程变得迟钝。另一个问题是用户缺乏准备。这项研究试图通过游戏化来解决这些问题。这个原型采用的游戏化是奖牌、评级和讨论。开发原型采用以用户为中心的设计来收集需求和系统流程。希望这些元素的使用能够提升电子学习的采用。本研究的成果是电子学习系统中游戏化特征的原型和业务流程的讨论 & # x0D;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
eLearning Gamification Prototype Development using User Centered Design Approach
Abstract eLearning is one of the tools used by the educational institution. Unfortunately, many eLearning systems were not fully utilized by the user. These problems occur because of a lack of interaction in the eLearning system, dulling the learning process. Another problem is the lack of preparation from the user. This research tried to tackle these problems using gamification. The gamification adopted in this prototype is Medals, Ratings, and Discussion. The development prototype development using User Centred Design to gather the requirements and system flows. The use of these elements is hoped to be able to elevate the eLearning adoptions. The results of this research are the prototype of the gamification features and the business process of discussion in the eLearning system
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