Fabio Scamardella, Emma Saraiello, Francesco Tafuri
{"title":"游戏化是改善教学/学习过程的一种手段","authors":"Fabio Scamardella, Emma Saraiello, Francesco Tafuri","doi":"10.54517/ssd.v1i2.2254","DOIUrl":null,"url":null,"abstract":"<p>Teacher training, particularly in-service training, is among the factors that can influence the success or failure of the teaching/learning process. Among the necessary skills that teachers must have and transmit to their students are Life Skills, i.e., a set of social, cognitive, and personal skills that can be learnt, developed, and made transversal in every area of one’s life and in every learning context. Through ‘Learning through play’, it is possible to develop social and cognitive skills, mature emotionally and gain the self-confidence needed to engage in new experiences and face everyday challenges. From this perspective, Gamification can be a useful means and added value for teachers to train, engage and motivate students.</p>","PeriodicalId":20446,"journal":{"name":"Proceedings of the 19th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Prospective and trends in technology and skills for sustainable social development” “Leveraging emerging technologies to construct the future”","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamification as a means to improve teaching/learning process\",\"authors\":\"Fabio Scamardella, Emma Saraiello, Francesco Tafuri\",\"doi\":\"10.54517/ssd.v1i2.2254\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Teacher training, particularly in-service training, is among the factors that can influence the success or failure of the teaching/learning process. Among the necessary skills that teachers must have and transmit to their students are Life Skills, i.e., a set of social, cognitive, and personal skills that can be learnt, developed, and made transversal in every area of one’s life and in every learning context. Through ‘Learning through play’, it is possible to develop social and cognitive skills, mature emotionally and gain the self-confidence needed to engage in new experiences and face everyday challenges. From this perspective, Gamification can be a useful means and added value for teachers to train, engage and motivate students.</p>\",\"PeriodicalId\":20446,\"journal\":{\"name\":\"Proceedings of the 19th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Prospective and trends in technology and skills for sustainable social development” “Leveraging emerging technologies to construct the future”\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 19th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Prospective and trends in technology and skills for sustainable social development” “Leveraging emerging technologies to construct the future”\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54517/ssd.v1i2.2254\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 19th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Prospective and trends in technology and skills for sustainable social development” “Leveraging emerging technologies to construct the future”","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54517/ssd.v1i2.2254","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gamification as a means to improve teaching/learning process
Teacher training, particularly in-service training, is among the factors that can influence the success or failure of the teaching/learning process. Among the necessary skills that teachers must have and transmit to their students are Life Skills, i.e., a set of social, cognitive, and personal skills that can be learnt, developed, and made transversal in every area of one’s life and in every learning context. Through ‘Learning through play’, it is possible to develop social and cognitive skills, mature emotionally and gain the self-confidence needed to engage in new experiences and face everyday challenges. From this perspective, Gamification can be a useful means and added value for teachers to train, engage and motivate students.