带有眼动追踪功能的新颖拼图游戏:基于心理语言学的多模式互动,用于多动症治疗

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Wu Xinru
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引用次数: 0

摘要

注意力缺陷多动障碍(ADHD)会导致冲动或多动行为、情绪失控或注意力难以集中。简单的心理治疗难以达到预期的治疗效果,成人和儿童多动症的诊断率也在不断上升。然而,电子健康游戏可以通过提供与生态相关的体验来缓解传统方法的局限性。在本文中,受心理语言学、多模态交互和瞳孔CR方法的启发,我们开发了一种带有眼动跟踪功能的叙事游戏疗法,以改善阅读障碍和注意力缺陷的表现。利用游戏互动叙述中的情景话语,多动症患者可以集中注意力,减少焦虑和冲动。为了评估改善注意力的效果,一项对照试验(N = 48)将志愿者以 1:1:1 的比例随机分配到眼动追踪拼图游戏或两个对照组中。主要衡量标准是干预前和干预后注意力变量测试(TOVA)中注意力比较得分(ACS)的平均差异。根据观察到的组间明显差异,我们得出结论,眼动拼图游戏可以作为一种可行的儿童多动症干预措施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic

A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic

A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic

Attention-deficit hyperactivity disorder (ADHD) causes impulsive or hyperactive behaviors and emotional outbursts or trouble focusing. Simple psychotherapy has difficulty achieving desired therapeutic effects, and ADHD diagnoses in adults and children are increasing. However, e-health games may mitigate the limitations of traditional methods by providing an ecologically relevant experience. In this paper, inspired by psycholinguistics, multimodal interaction, and he Pupil-CR method, we have developed a narrative game therapy with eye-tracking to enhance dyslexia and attention deficit manifestations. Using the situated discourses in the game's interactive narration, ADHD patients can concentrate and reduce anxiety and impulsivity. To evaluate the efficacy in improving attention a controlled trial (N = 48) randomly assigned volunteers in 1:1:1 to an eye-tracking jigsaw game or two control groups. The principal measure was the average difference in attention comparison score (ACS) of the test of variables of attention (TOVA) preintervention and post-intervention periods. Based on significant differences observed between the groups, we concluded the eye-tracking jigsaw game could serve as a viable ADHD intervention for children.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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