现实与超越:作为设计手持协作增强现实镜头的proxics

Q1 Social Sciences
Mille Skovhus Lunding, Jens Emil Sloth Grønbæk, Nicolai Grymer, Thomas Wells, Steven Houben, Marianne Graves Petersen
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引用次数: 0

摘要

增强现实(AR)在支持同址协作方面显示出了巨大的潜力。然而,在AR系统的设计原理中,很少有人明确指出它们促进了用户的某种社会空间配置。从邻近学中,我们认为这样的配置可以实现和约束不同的协同空间行为,从而对协作活动产生影响。我们特别关注通过设计手持协作增强现实(HCAR)系统来实现不同的协作风格。根据邻近学的概念,我们展示了不同的HCAR设计如何实现不同的社会空间配置。通过设计探索,我们演示了交互技术,通过有意地与物理现实保持一致或超越现实来扩展协作耦合风格的概念。主要贡献是基于邻近的概念镜头和词汇表,用于支持交互设计师在开发手持多用户AR系统时注意到邻近的后果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented Reality
Augmented Reality (AR) has shown great potential for supporting co-located collaboration. Yet, it is rarely articulated in the design rationales of AR systems that they promote a certain socio-spatial configuration of the users. Learning from proxemics, we argue that such configurations enable and constrain different co-located spatial behaviors with consequences for collaborative activities. We focus specifically on enabling different collaboration styles via the design of Handheld Collaborative Augmented Reality (HCAR) systems. Drawing upon notions of proxemics, we show how different HCAR designs enable different socio-spatial configurations. Through a design exploration, we demonstrate interaction techniques to expand on the notion of collaborative coupling styles by either deliberately designing for aligning with physical reality or going beyond. The main contributions are a proxemics-based conceptual lens and vocabulary for supporting interaction designers in being mindful of the proxemic consequences when developing handheld multi-user AR systems.
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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