SurfaceCast:无所不在的、跨设备的表面共享

Q1 Social Sciences
Florian Echtler, Vitus Maierhöfer, Nicolai Brodersen Hansen, Raphael Wimmer
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引用次数: 0

摘要

实时在线互动是当今的常态。桌面和其他具有直接输入和有形交互的专用交互表面设备可以增强远程协作,并开辟基于混合物理/虚拟组件的新交互场景。然而,它们只对一小部分用户可用,因为它们通常需要为每个参与者定制相同的硬件,设置起来很复杂,并且需要定制的特定于场景的应用程序。我们提出了SurfaceCast,这是一个软件工具包,旨在将多个分布式、异构的终端用户设备合并到一个单一的、共享的混合现实表面。支持的设备包括普通台式机和笔记本电脑、平板电脑和混合现实耳机,以及投影仪-摄像机设置和专用交互式桌面系统。这种与设备无关的方法为探索比以前可行的更广泛的使用场景提供了基本的构建块,包括使用我们提供的API的未来客户端。本文讨论了SurfaceCast的软件架构,对我们的框架进行了形式化的用户研究和定量的性能分析,并介绍了我们通过框架的多用户和多设备特性增强的五个示例应用场景。我们的结果表明,与硬件和内容无关的SurfaceCast架构可以在各种各样的设备上运行,具有足够的性能和实时交互的保真度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
Real-time online interaction is the norm today. Tabletops and other dedicated interactive surface devices with direct input and tangible interaction can enhance remote collaboration, and open up new interaction scenarios based on mixed physical/virtual components. However, they are only available to a small subset of users, as they usually require identical bespoke hardware for every participant, are complex to setup, and need custom scenario-specific applications. We present SurfaceCast, a software toolkit designed to merge multiple distributed, heterogeneous end-user devices into a single, shared mixed-reality surface. Supported devices include regular desktop and laptop computers, tablets, and mixed-reality headsets, as well as projector-camera setups and dedicated interactive tabletop systems. This device-agnostic approach provides a fundamental building block for exploration of a far wider range of usage scenarios than previously feasible, including future clients using our provided API. In this paper, we discuss the software architecture of SurfaceCast, present a formative user study and a quantitative performance analysis of our framework, and introduce five example application scenarios which we enhance through the multi-user and multi-device features of the framework. Our results show that the hardware- and content-agnostic architecture of SurfaceCast can run on a wide variety of devices with sufficient performance and fidelity for real-time interaction.
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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