{"title":"移动传奇游戏的影响:让-波德希勒(Jean Baudrhillard)的《模拟与仿真》(Bang Bang among AFI UIN-SU Medan Students in Review of Jean Baudrhillard's 'Simulacra and Simulations')","authors":"Putri Bungsu, Amroeni Drajat, Ryandi Ryandi","doi":"10.58578/ahkam.v2i3.1839","DOIUrl":null,"url":null,"abstract":"In a review of Jean Baudrillard's \"Simulacra and Simulations\" the rise of the Mobile Legend Bang Bang game among Afi Uin-Su students. One of the many global games that are currently popular among students is Mobile Legend Bang Bang. Mobile Legend Bang Bang brings new colors to student society. This phenomenon of Mobile Legends game influence has a tendency to harm the young generation in a similar way to other addictive substances. The purpose of this study is to give a broad overview of the various factors that influence students' behavior who are Legend Bang Bang fans and to help them comprehend their significance as members of a \"simulation society\" in the context of Jean Baudrillard's analysis of simulacra and simulation. Field studies, a qualitative research methodology, are used by the author. Students at Afi UINSU are motivated by Mobile Legend Bang Bang because they are 1) curious and 2) stressed out after class and require fun, 3) monitor trends that are currently prevalent in the area, and 4) rate the game's difficulty accordingly. In the meantime, it appears that the case of the influence of the Mobile Legend Bang Bang games that is currently happening to student Afi Uin-Su is the outcome of technology advancements, as per the \"Simulacra and Simulation\" idea. Mobile Legend Bang Bang was made and developed to be engaging, so it has the potential to put Afi Uin-Su pupils to sleep and make them feel at home after playing it for a while.","PeriodicalId":32685,"journal":{"name":"Ahkam Jurnal Ilmu Syariah","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengaruh Gameplay Mobile Legend: Bang Bang di Kalangan Mahasiswa AFI UIN-SU Medan dalam Tinjauan ‘Simulacra and Simulations’ Jean Baudrhillard)\",\"authors\":\"Putri Bungsu, Amroeni Drajat, Ryandi Ryandi\",\"doi\":\"10.58578/ahkam.v2i3.1839\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In a review of Jean Baudrillard's \\\"Simulacra and Simulations\\\" the rise of the Mobile Legend Bang Bang game among Afi Uin-Su students. One of the many global games that are currently popular among students is Mobile Legend Bang Bang. Mobile Legend Bang Bang brings new colors to student society. This phenomenon of Mobile Legends game influence has a tendency to harm the young generation in a similar way to other addictive substances. The purpose of this study is to give a broad overview of the various factors that influence students' behavior who are Legend Bang Bang fans and to help them comprehend their significance as members of a \\\"simulation society\\\" in the context of Jean Baudrillard's analysis of simulacra and simulation. Field studies, a qualitative research methodology, are used by the author. Students at Afi UINSU are motivated by Mobile Legend Bang Bang because they are 1) curious and 2) stressed out after class and require fun, 3) monitor trends that are currently prevalent in the area, and 4) rate the game's difficulty accordingly. In the meantime, it appears that the case of the influence of the Mobile Legend Bang Bang games that is currently happening to student Afi Uin-Su is the outcome of technology advancements, as per the \\\"Simulacra and Simulation\\\" idea. Mobile Legend Bang Bang was made and developed to be engaging, so it has the potential to put Afi Uin-Su pupils to sleep and make them feel at home after playing it for a while.\",\"PeriodicalId\":32685,\"journal\":{\"name\":\"Ahkam Jurnal Ilmu Syariah\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ahkam Jurnal Ilmu Syariah\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.58578/ahkam.v2i3.1839\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ahkam Jurnal Ilmu Syariah","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.58578/ahkam.v2i3.1839","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
摘要
在回顾Jean Baudrillard的《Simulacra and Simulations》时,我们可以看到《Mobile Legend Bang Bang》游戏在Afi un - su学生中的兴起。目前在学生中流行的众多全球游戏之一是Mobile Legend Bang Bang。手机传奇棒棒给学生社会带来了新的色彩。这种受《手机传奇》影响的现象有可能像其他成瘾物质一样伤害年轻一代。本研究的目的是在让·鲍德里亚(Jean Baudrillard)对拟像和模拟的分析背景下,对影响棒棒粉丝学生行为的各种因素进行概述,并帮助他们理解自己作为“模拟社会”成员的意义。作者采用了定性研究方法——实地研究。Afi unsusu的学生之所以被《Mobile Legend Bang Bang》所激励,是因为他们1)好奇,2)课后压力大,需要乐趣,3)关注当前在该地区流行的趋势,4)相应地评估游戏的难度。与此同时,目前发生在学生Afi un - su身上的Mobile Legend Bang Bang游戏的影响似乎是技术进步的结果,正如“Simulacra and Simulation”的理念一样。《Mobile Legend Bang Bang》的制作和开发都是为了吸引人,所以它有可能让Afi un - su的学生入睡,让他们在玩了一段时间后感到宾至如归。
Pengaruh Gameplay Mobile Legend: Bang Bang di Kalangan Mahasiswa AFI UIN-SU Medan dalam Tinjauan ‘Simulacra and Simulations’ Jean Baudrhillard)
In a review of Jean Baudrillard's "Simulacra and Simulations" the rise of the Mobile Legend Bang Bang game among Afi Uin-Su students. One of the many global games that are currently popular among students is Mobile Legend Bang Bang. Mobile Legend Bang Bang brings new colors to student society. This phenomenon of Mobile Legends game influence has a tendency to harm the young generation in a similar way to other addictive substances. The purpose of this study is to give a broad overview of the various factors that influence students' behavior who are Legend Bang Bang fans and to help them comprehend their significance as members of a "simulation society" in the context of Jean Baudrillard's analysis of simulacra and simulation. Field studies, a qualitative research methodology, are used by the author. Students at Afi UINSU are motivated by Mobile Legend Bang Bang because they are 1) curious and 2) stressed out after class and require fun, 3) monitor trends that are currently prevalent in the area, and 4) rate the game's difficulty accordingly. In the meantime, it appears that the case of the influence of the Mobile Legend Bang Bang games that is currently happening to student Afi Uin-Su is the outcome of technology advancements, as per the "Simulacra and Simulation" idea. Mobile Legend Bang Bang was made and developed to be engaging, so it has the potential to put Afi Uin-Su pupils to sleep and make them feel at home after playing it for a while.