在软件工程和游戏开发中促进协作和推进研究

Antonio Bucchiarone, Kendra M. L. Cooper, Dayi Lin, Adam Smith, Vanissa Wanick
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引用次数: 0

摘要

许多领域的研究人员和专业人士都认识到,利用游戏的吸引力和互动性来实现特定目标的潜在好处。严肃游戏的开发是为了在教育、医疗保健和环境等领域传授知识、技能和意识,而游戏化则被用于提高用户在可持续性和学习等非游戏活动中的参与度、积极性和参与度。因此,游戏工程、软件工程和用户体验领域越来越多地融合在一起,创造出将游戏优势与现实应用相结合的创新解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fostering Collaboration and Advancing Research in Software Engineering and Game Development for Serious Contexts
The potential benefits of using the engaging and interactive nature of games to achieve specific objectives have been recognized by researchers and professionals from numerous domains. Serious games have been developed to impart knowledge, skills, and awareness in areas such as education, healthcare and the environment, while gamification has been applied to enhance the engagement, motivation, and participation of users in non-game activities such as sustainability and learning. As a result, the fields of game engineering, software engineering, and user experience are increasingly converging to create innovative solutions that blend the strengths of games with real-world applications.
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