{"title":"智能对象和复制品:博物馆和文化遗产遗址中有形和具体化互动的调查","authors":"Daniele Duranti, Davide Spallazzo, Daniela Petrelli","doi":"10.1145/3631132","DOIUrl":null,"url":null,"abstract":"Tangible and Embodied interactions are areas of research within HCI and Interaction design. They refer to a way in which interacting with computer systems is closer to the way we interact with the real world. Instead of using devices such as a computer or a phone, we interact using seemingly non-technological objects, by moving our bodies or by using gestures. Since the early 2000s, tangible and embodied interactions have been applied and researched also in Cultural Heritage and museums, in an attempt to overcome issues induced by screen-based devices that may disengage visitors from the objects, their materiality and the physicality of the visit. This article surveys tangible and embodied interactions in museums, over a period of two decades since 2000. Over 120 projects have been researched and analysed thematically to provide a categorization based on cultural communication, interaction features and museological aspects. This categorization offers a conceptualization of tangible and embodied interactions in museums and Cultural Heritage; it suggests a terminology to describe the design characteristics of tangible and embodied interaction interventions, therefore facilitating the orientation of future research efforts in the field.","PeriodicalId":54310,"journal":{"name":"ACM Journal on Computing and Cultural Heritage","volume":"8 2","pages":"0"},"PeriodicalIF":2.1000,"publicationDate":"2023-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage Sites\",\"authors\":\"Daniele Duranti, Davide Spallazzo, Daniela Petrelli\",\"doi\":\"10.1145/3631132\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Tangible and Embodied interactions are areas of research within HCI and Interaction design. They refer to a way in which interacting with computer systems is closer to the way we interact with the real world. Instead of using devices such as a computer or a phone, we interact using seemingly non-technological objects, by moving our bodies or by using gestures. Since the early 2000s, tangible and embodied interactions have been applied and researched also in Cultural Heritage and museums, in an attempt to overcome issues induced by screen-based devices that may disengage visitors from the objects, their materiality and the physicality of the visit. This article surveys tangible and embodied interactions in museums, over a period of two decades since 2000. Over 120 projects have been researched and analysed thematically to provide a categorization based on cultural communication, interaction features and museological aspects. This categorization offers a conceptualization of tangible and embodied interactions in museums and Cultural Heritage; it suggests a terminology to describe the design characteristics of tangible and embodied interaction interventions, therefore facilitating the orientation of future research efforts in the field.\",\"PeriodicalId\":54310,\"journal\":{\"name\":\"ACM Journal on Computing and Cultural Heritage\",\"volume\":\"8 2\",\"pages\":\"0\"},\"PeriodicalIF\":2.1000,\"publicationDate\":\"2023-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Journal on Computing and Cultural Heritage\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3631132\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Journal on Computing and Cultural Heritage","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3631132","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage Sites
Tangible and Embodied interactions are areas of research within HCI and Interaction design. They refer to a way in which interacting with computer systems is closer to the way we interact with the real world. Instead of using devices such as a computer or a phone, we interact using seemingly non-technological objects, by moving our bodies or by using gestures. Since the early 2000s, tangible and embodied interactions have been applied and researched also in Cultural Heritage and museums, in an attempt to overcome issues induced by screen-based devices that may disengage visitors from the objects, their materiality and the physicality of the visit. This article surveys tangible and embodied interactions in museums, over a period of two decades since 2000. Over 120 projects have been researched and analysed thematically to provide a categorization based on cultural communication, interaction features and museological aspects. This categorization offers a conceptualization of tangible and embodied interactions in museums and Cultural Heritage; it suggests a terminology to describe the design characteristics of tangible and embodied interaction interventions, therefore facilitating the orientation of future research efforts in the field.
期刊介绍:
ACM Journal on Computing and Cultural Heritage (JOCCH) publishes papers of significant and lasting value in all areas relating to the use of information and communication technologies (ICT) in support of Cultural Heritage. The journal encourages the submission of manuscripts that demonstrate innovative use of technology for the discovery, analysis, interpretation and presentation of cultural material, as well as manuscripts that illustrate applications in the Cultural Heritage sector that challenge the computational technologies and suggest new research opportunities in computer science.