体育中心顾客之旅中的设计思维

Pub Date : 2023-11-03 DOI:10.7769/gesec.v14i11.3121
Priscila Pasti Barbosa, Felipe Facco Mendes Ferreira, Evandro Bezerra Soares
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引用次数: 0

摘要

设计思维和顾客旅程在改善体育中心的服务中起着根本性的作用。通过采用以用户为中心的方法,体育设施可以更好地了解顾客的需求、欲望和体验。设计思维使这些中心的管理者能够发现创新的机会,开发创造性的解决方案来改善设施和服务,并与用户合作测试这些想法。通过映射客户旅程,从第一次交互到后体验,可以确定关键的接触点和可能改进的领域。这不仅创造了更具吸引力和功能的运动环境,还有助于建立更牢固的客户关系,提高忠诚度和满意度,这对这些机构的长期成功至关重要。在这篇文章中,作者对体育中心的顾客所获得的与所提供的服务相关的体验进行了理解。为了实现这一目标,他们通过对文献的简要系统回顾检查了现有的定义和概念化。然后,他们使用了设计思维方法及其客户旅程工具,其中为体育综合体确定了人物角色。接下来,他们使用价值主张画布工具进行客户旅程的可视化开发,从而获得人物角色的描述,他们的旅程,期望和他们从服务中获得的东西,情绪曲线,以及他们的机会和痛苦。最后,作者得出了3个人物角色,总共25个接触点,这使得在有问题的情况下,以改善客户体验为目标的行动成为可能。
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Design thinking in the customer journey in a sports center
Design thinking and the customer journey play a fundamental role in improving service in sports centers. By adopting user-centered approaches, sports facilities can better understand patrons' needs, wants and experiences. Design thinking allows managers of these centers to identify opportunities for innovation, develop creative solutions to improve facilities and services, and test these ideas in collaboration with users. By mapping the customer journey, from the first interaction to the post-experience, it is possible to identify critical touchpoints and areas for possible improvements. This not only creates more attractive and functional sporting environments, but also helps build stronger customer relationships, promoting loyalty and satisfaction, which are critical to the long-term success of these establishments. In this article, the authors developed an understanding of the experience that customers of a sports complex are obtaining in relation to the service offered. To achieve this objective, they examined existing definitions and conceptualizations through a brief systematic review of the literature. They then used the design thinking approach and its customer journey tool, in which personas were determined for the sports complex. Next, they carried out the visual development of the customer journey using the value proposition canvas tool, thus obtaining a description of the personas, their journey, what is expected and what they receive from the service, the sentiment curve, as well as their opportunities and pain. Finally, the authors arrived at 3 personas, totaling 25 points of contact, which made it possible to develop actions with the aim of improving the customer experience in the case in question.
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