视频动画媒体对西加里曼丹01堡垒病毒材料学生研究和活动的有效性

Wita Kusuma Sari, Hanum Mukti Rahayu, Ari Sunandar
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引用次数: 0

摘要

动画视频媒体可以使学生对学习产生兴趣。本研究的目的是:1)确定使用动画视频媒体的班级和使用powerpoint媒体的班级在X班学生活动的学习成果和学习活动上的差异。研究样本为Mia 1和Mia 2班的所有学生。采用多项选择题和观察表的测试方法收集数据。数据分析使用定量描述性分析技术。根据研究结果,采用t检验得到,班级学生活动有0.048的显著差异,学习成果有0.000的显著差异。根据效应大小结果,活动结果为0.51,学生学习结果为0.50,包括中等类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EFEKTIVITAS PENGGUNAAN MEDIA VIDEO ANIMASI TERHADAP HASIL BELAJAR DAN AKTIVITAS SISWA PADA MATERI VIRUS DI SMAN 01 KUBU KALIMANTAN BARAT
Animated video media can make students interested in learning. The objectives of this research are, 1) To determine the differences in learning outcomes and learning activities of class class X student activities between classes that use animated video media and classes that use powerpoint media. The research sample was all students in class X Mia 1 and Mia 2. Data were collected using the test method in the form of multiple-choice questions and observation sheets. Data analysis uses quantitative descriptive analysis techniques. Based on the research results, it was obtained using the t-test there was a significant difference in student activity in class of 0.048, and in learning outcomes there was a significant difference of 0.000. Based on the Effect Size results, activity results were obtained at 0.51 and student learning outcomes at 0.50, including in the medium category.
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