海事学生ESP课程中游戏化的各个方面

Q4 Engineering
M BOERU
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引用次数: 0

摘要

本文探讨了将各种游戏化学习任务整合到“Mircea cel b trn”海军学院海事英语教学中的可能性,重点是加强专业词汇的习得。本研究将讨论以游戏形式进行的在线互动活动对学生学习动机的影响,以及对随后语言学习的速度和质量的影响。课堂观察表明,游戏化学习活动和策略通过促进对学习内容的更高层次的参与、促进参与、发展可转移的数字技能、鼓励学生自主并最终导致学习者赋权,丰富了学习过程。本文件亦会提供一些游戏化语言学习活动的实际示范,目的是分享最佳做法,并鼓励在教学过程中使用资讯及通讯科技手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Aspects of gamification in the ESP program for maritime students
This paper explores the possibilities offered by the integration of various gamified learning tasks in the teaching of maritime English at “Mircea cel Bătrân” Naval Academy, with a focus on the enhancement of the acquisition of specialized vocabulary. The study will discuss the impact of online interactive activities in a game-like format on student motivation, as well as on the speed and quality of the subsequent linguistic intake. Classroom observations have shown that gamified learning activities and strategies have enriched the learning process by prompting a higher level of engagement with the learning content, by fostering participation, developing transferable digital skills, encouraging student autonomy and ultimately leading to learner empowerment. The paper will also provide some practical demonstrations of such gamified language learning activities with the aim of sharing best practices and encouraging the use of ICT means in the teaching and learning process.
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来源期刊
Scientific Bulletin of Naval Academy
Scientific Bulletin of Naval Academy Engineering-Ocean Engineering
自引率
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发文量
16
审稿时长
8 weeks
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