监管在线视频游戏和新数字市场的欧洲战略:新兴机会和当前意大利监管框架的比较

Manuela Luciana Borgese
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引用次数: 0

摘要

欧洲将电子游戏作为经济增长、就业和销量增长的目标。这是一个蓬勃发展的行业,它大力推动创新,有助于欧盟内部的数字化转型。事实上,电子游戏的使用不仅局限于休闲活动,而且在提高技能方面也有很强的用途,特别是在数字、教育和帮助技术领域的进步方面。关于流动率,受该领域影响最大的是在线电子游戏中销售的数字商品的在线销售。然而,除了诱人的销量之外,在这种新的销售环境中,不遵守现有法规也会带来严重的风险。因此,本文旨在分析这些新情况,评估具体的风险,并检查具体的保护措施,为电子游戏中的玩家和商品买家创造一个更安全的环境。关键词:电子游戏;合同义务;孩子;合规
本文章由计算机程序翻译,如有差异,请以英文原文为准。
European Strategy for Regulating Online Video Games and New Digital Markets: A Comparison of Emerging Opportunities and the Current Italian Regulatory Framework
Europe is targeting video games for economic growth, employment and increased sales volumes. This is a booming sector whose strong push toward innovation that contributes to the digital transformation within the European Union. In fact, the use of video games is not only limited to leisure activities but also has strong uses in the area of skill enhancement, especially digital, education as well as aiding advancement in technological areas. With regard to turnovers, one context greatly impacted by this sector is online sales of digital goods sold in online video games. Alongside the attractive sales volumes, however, are serious risks arising from noncompliance with existing regulations within such new sales contexts. This paper therefore aims to analyse these new contexts, assessing concrete risks and examining specific means of protection to create a safer environment for players and buyers of goods within video games. Keywords: Video games; Contractual obligation; Children; Compliance
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