培养5-6岁儿童读写能力的主题棋盘教育游戏工具的开发

Nita Dwi Safitri, Uswatun Hasanah, Farhatin Masruroh, Khulusinniyah Khulusinniyah, Jaime Dodd
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引用次数: 1

摘要

由于缺乏主题棋盘教育游戏工具,本研究旨在培养5-6岁儿童的识字技能。本研究旨在确定主题棋盘教育游戏工具的开发和可行性,以提高5-6岁儿童的读写能力。使用的研究方法是研究与开发(R&D),采用Borg和Gall开发阶段。本研究与开发的成果是:1)主题棋盘教育游戏工具的开发经过几个阶段,即:a)发现潜力和问题识别b)研究和数据收集,c)产品设计e)产品修订,d)验证和试验阶段,小规模和大规模。材料专家的验证结果证明了2带类是非常可行的。一般的媒体专家验证评估是非常可行的一类。小型试验的评估属于非常可行的范畴,大规模试验的评估属于非常可行的范畴。一般的教师反馈问卷是非常可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Development of Thematic Board Educational Game Tools to Train The Literacy Skills of Children 5-6 Years Old
The absence of thematic board educational game tools motivates this research to train the literacy skills of children aged 5-6 years. This study aims to determine the development and feasibility of thematic board educational game tools to improve the literacy skills of children aged 5-6 years. The research method used is Research and Development (R&D) which adopts the Borg and Gall development stages. The results of this research and development are: 1) Development of the thematic board educational game tool through several stages, namely: a) seeing potential and problem identification b) research and data collection, c) product design e) product revision, d) validation and trial phase small scale and large scale. The results of the validation of the material experts prove 2 with a category is very feasible. The average media expert validation assessment is the very feasible category. The assessment of small class trials in the very feasible category, large-scale trials in the very feasible category. The average teacher response questionnaire is in the very feasible category.
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