Antonija Mitrovic, Matthias Galster, Sanna Malinen, Jay Holland, Ja'Afaru Musa, Negar Mohammadhassan, Raul Vincent Lumapas
{"title":"基于视频的软件工程师面对面沟通技巧培训的有效性:来自三年研究的证据","authors":"Antonija Mitrovic, Matthias Galster, Sanna Malinen, Jay Holland, Ja'Afaru Musa, Negar Mohammadhassan, Raul Vincent Lumapas","doi":"10.1145/3631532","DOIUrl":null,"url":null,"abstract":"Objectives . Communication skills are crucial for effective software development teams, but those skills are difficult to teach. The goal of our project is to evaluate the effectiveness of teaching face-to-face communication skills using AVW-Space, a platform for video-based learning which provides personalized nudges to support student's engagement during video watching. Participants . The participants in our study are second-year software engineering students. The study was conducted over three years, with students enrolled in a semester-long project course. Study Method . We performed a quasi-experimental study over three years to teach face-to-face communication using AVW-Space, a video-based learning platform. We present the instance of AVW-Space we developed to teach face-to-face communication. Participants watched and commented on ten videos, and later commented on the recording of their own team meeting. In 2020, the participants (n = 50) did not receive nudges, and we use the data collected that year as control. In 2021 (n = 49) and 2022 (n = 48), nudges were provided adaptively, to encourage students to write more and higher-quality comments. Findings . The findings from the study show the effectiveness of nudges. We found significant differences in engagement when nudges were provided. Furthermore, there is a causal effect of nudges on the interaction time, the total number of comments written and the number of high-quality comments, as well as on learning. Finally, participants exposed to nudges reported higher perceived learning. Conclusions . Our research shows the effect of nudges on student engagement and learning while using the instance of AVW-Space for teaching face-to-face communication skills. Future work will explore other soft skills, as well as providing explanations for the decisions made by AVW-Space.","PeriodicalId":48764,"journal":{"name":"ACM Transactions on Computing Education","volume":"41 15","pages":"0"},"PeriodicalIF":3.2000,"publicationDate":"2023-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effectiveness of Video-based Training for Face-to-Face Communication Skills of Software Engineers: Evidence from a Three-Year Study\",\"authors\":\"Antonija Mitrovic, Matthias Galster, Sanna Malinen, Jay Holland, Ja'Afaru Musa, Negar Mohammadhassan, Raul Vincent Lumapas\",\"doi\":\"10.1145/3631532\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Objectives . Communication skills are crucial for effective software development teams, but those skills are difficult to teach. The goal of our project is to evaluate the effectiveness of teaching face-to-face communication skills using AVW-Space, a platform for video-based learning which provides personalized nudges to support student's engagement during video watching. Participants . The participants in our study are second-year software engineering students. The study was conducted over three years, with students enrolled in a semester-long project course. Study Method . We performed a quasi-experimental study over three years to teach face-to-face communication using AVW-Space, a video-based learning platform. We present the instance of AVW-Space we developed to teach face-to-face communication. Participants watched and commented on ten videos, and later commented on the recording of their own team meeting. In 2020, the participants (n = 50) did not receive nudges, and we use the data collected that year as control. In 2021 (n = 49) and 2022 (n = 48), nudges were provided adaptively, to encourage students to write more and higher-quality comments. Findings . The findings from the study show the effectiveness of nudges. We found significant differences in engagement when nudges were provided. Furthermore, there is a causal effect of nudges on the interaction time, the total number of comments written and the number of high-quality comments, as well as on learning. Finally, participants exposed to nudges reported higher perceived learning. Conclusions . Our research shows the effect of nudges on student engagement and learning while using the instance of AVW-Space for teaching face-to-face communication skills. Future work will explore other soft skills, as well as providing explanations for the decisions made by AVW-Space.\",\"PeriodicalId\":48764,\"journal\":{\"name\":\"ACM Transactions on Computing Education\",\"volume\":\"41 15\",\"pages\":\"0\"},\"PeriodicalIF\":3.2000,\"publicationDate\":\"2023-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Computing Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3631532\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION, SCIENTIFIC DISCIPLINES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Computing Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3631532","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
Effectiveness of Video-based Training for Face-to-Face Communication Skills of Software Engineers: Evidence from a Three-Year Study
Objectives . Communication skills are crucial for effective software development teams, but those skills are difficult to teach. The goal of our project is to evaluate the effectiveness of teaching face-to-face communication skills using AVW-Space, a platform for video-based learning which provides personalized nudges to support student's engagement during video watching. Participants . The participants in our study are second-year software engineering students. The study was conducted over three years, with students enrolled in a semester-long project course. Study Method . We performed a quasi-experimental study over three years to teach face-to-face communication using AVW-Space, a video-based learning platform. We present the instance of AVW-Space we developed to teach face-to-face communication. Participants watched and commented on ten videos, and later commented on the recording of their own team meeting. In 2020, the participants (n = 50) did not receive nudges, and we use the data collected that year as control. In 2021 (n = 49) and 2022 (n = 48), nudges were provided adaptively, to encourage students to write more and higher-quality comments. Findings . The findings from the study show the effectiveness of nudges. We found significant differences in engagement when nudges were provided. Furthermore, there is a causal effect of nudges on the interaction time, the total number of comments written and the number of high-quality comments, as well as on learning. Finally, participants exposed to nudges reported higher perceived learning. Conclusions . Our research shows the effect of nudges on student engagement and learning while using the instance of AVW-Space for teaching face-to-face communication skills. Future work will explore other soft skills, as well as providing explanations for the decisions made by AVW-Space.
期刊介绍:
ACM Transactions on Computing Education (TOCE) (formerly named JERIC, Journal on Educational Resources in Computing) covers diverse aspects of computing education: traditional computer science, computer engineering, information technology, and informatics; emerging aspects of computing; and applications of computing to other disciplines. The common characteristics shared by these papers are a scholarly approach to teaching and learning, a broad appeal to educational practitioners, and a clear connection to student learning.