电子游戏行业的洗钱问题:游戏发行商何时会成为资金转移者?

M. Roomberg
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引用次数: 0

摘要

目的:研究电子游戏行业的洗钱问题,并制定减少此类违法行为的措施。方法:辩证的方法来认识社会现象,允许在客观和主观因素的总体背景下分析它们的历史发展和功能,这预先确定了以下研究方法:形式逻辑和社会学。结果:随着玩家对沉浸式多人视频游戏的热情持续增长,玩家开始高度重视游戏内货币、武器、交通工具和“皮肤”等虚拟物品。这些道具的价值,加上允许玩家买卖的功能,为犯罪分子利用这些功能洗钱打开了大门。美国保持着一个强有力的法律框架来防止和惩罚洗钱活动。该框架的一个关键部分是对“金融机构”(包括汇款机构)施加一定的报告和记录保存义务。如果一家公司要承担这些责任,就必须遵守复杂而昂贵的反洗钱合规要求。科学的新颖性:这篇文章第一次考虑了游戏发行商是否是犯罪的金钱传递者的问题。本文详细阐述了特定的游戏功能和发行商政策,在当前的规则和指导下,导致或拒绝游戏发行商是金钱传递者的结论。现实意义:本文的主要规定和结论可用于科学、教学和执法活动中考虑电子游戏发行商参与洗钱行为的行为资格问题。这篇文章最初由《福特汉姆法律评论在线》英文版发表。欲了解更多信息,请与编辑部联系。原始出版物:Roomberg, M.(2023)。电子游戏行业的洗钱问题:游戏发行商何时会成为资金转移者?,《法学评论》,第9期,161-177。出版网址:https://fordhamlawreview.org/law-review-online/the-video-game-industrys-money-laundering-problem-when-dogame-publishers-become-money-transmitters/
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The video game industry’s money laundering problem: when do game publishers become money transmitters?
Objective : to study the problem of money laundering in video game industry and to develop measures to minimize this illegal behavior. Methods : dialectical approach to cognition of social phenomena, allowing to analyze them in historical development and functioning in the context of the totality of objective and subjective factors, which predetermined the following research methods: formal-logical and sociological. Results : as enthusiasm for immersive multiplayer video games continues to grow, players are placing a high degree of value on virtual items like in-game currency, weapons, vehicles, and “skins”. The value of these items, paired with features that allow players to buy and sell them, has opened the door to criminals who can exploit these features to launder money. The United States maintains a robust legal framework to prevent and punish money laundering. One key piece of that framework is imposing certain reporting and recordkeeping duties on “financial institutions”, including money transmitters. If a company is subject to these duties, it must abide by complex and expensive anti-money laundering compliance requirements. Scientific novelty : the article, for the first time, considers the issue whether a game publisher is a criminal money transmitter. The paper takes up that question detailing the specific game features and publisher policies that, under current rules and guidance, lead to or rebuff the conclusion that a game publisher is a money transmitter. Practical significance : the main provisions and conclusions of the article can be used in scientific, pedagogical and law enforcement activities when considering the issues related to the qualification of actions of video games publishers in case of their participation in money laundering. The article was first published in English language by Fordham Law Review Online. For more information please contact the editorial office. For original publication: Roomberg, M. (2023). The video game industry’s money laundering problem: when do game publishers become money transmitters?, Fordham Law Review Online, 91, 161–177. Publication URL: https://fordhamlawreview.org/law-review-online/the-video-game-industrys-money-laundering-problem-when-dogame-publishers-become-money-transmitters/
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