基于虚拟现实的职业学校产品设置课程学习媒体的开发

IF 2.1
Andi Rahmadi, Ivan Hanafi, Sukardjo Sukardjo
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引用次数: 0

摘要

该研究旨在为雅加达SMKN 14的产品管理学科开发基于虚拟现实的学习媒体。本研究采用研发方法(research &开发)使用介于Borg和Gall模型,Dick Carey模型之间的组合过程参考开发模型,以及Hannafin和Peck模型。该模型通过需求分析、设计、开发、测试、实现和维护来实现。本研究的结果如下:(综上所述,研究经历了几个关键阶段:1)分析阶段突出了有限产品安排主题的实际设施的局限性。2)设计阶段产生了一个全面的设计,包括带有3D显示设计的虚拟现实插图,颜色选择,排版,页面布局,图像,视频,音频和界面设计。3)在虚拟现实产品的开发过程中,研究者使用Unity Engine应用程序将内容加工成媒介。4)测试阶段,包括材料和介质测试,取得了非常好的效果。材料专家对内容质量和目标的评分为4.8分,属于“非常可行”类别,而媒体专家认为功能适用性非常可行,得分为4.67分。可用性测试得到4.7分,表明可用性良好。作业效率达标,有效调动学生学习兴趣。总体而言,这些研究结果表明,在开发基于虚拟现实的学习材料的产品安排主题的研究是成功的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Virtual Reality-Based Learning Media for Product-Setting Subjects in Vocational Schools
The research aims to develop learning media based on Virtual Reality for the Product Management subject at SMKN 14 Jakarta. The study uses research and development methods (Research & Development) using the combined procedure reference development model between the Borg and Gall models, the Dick Carey Model), and the Hannafin and Peck Models. This model is carried out through needs analysis, design, development, testing, implementation, and maintenance. The results of this study are as follows. (In summary, the research went through several key stages: 1) The analysis stage highlighted the limitations of practical facilities for the Limited Product Arrangement subject. 2) The design phase resulted in a comprehensive design, including Virtual Reality illustrations with 3D display designs, color selection, typography, page layouts, images, videos, audio, and interface designs. 3) During the development of Virtual Reality products, the researcher processed the content into a medium using the Unity Engine application. 4) The testing phase, which included material and media testing, produced highly favorable results. Material experts rated content quality and objectives at 4.8 in the "very feasible" category, while media experts found functional suitability very doable with a percentage score of 4.67. Usability testing yielded a score of 4.7, indicating good usability. Performance efficiency met standards and effectively engaged students' learning interest. Overall, these findings demonstrate the success of the research in developing Virtual Reality-based learning materials for the Product Arrangement subject.
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来源期刊
World Journal of Science Technology and Sustainable Development
World Journal of Science Technology and Sustainable Development GREEN & SUSTAINABLE SCIENCE & TECHNOLOGY-
CiteScore
5.50
自引率
0.00%
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