基于游戏化众包的旅游参与式城市问题设计——智慧城市管理方案

Q3 Social Sciences
Suepphong Chernbumroong, Phimphakan Thongthip, Orasa Sirasakamol, Kanjana Jansukpum, Phichete Julrode, Kitti Puritat
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引用次数: 0

摘要

清迈是泰国著名的省份,每年都吸引着大量的游客。尽管如此,由于大量游客访问清迈,他们可能会面临各种各样的问题,包括城市问题,这可能会造成烦恼和不愉快的经历。在本研究中,我们提出了游戏化移动应用程序的设计和开发,采用参与式众包的概念和系统架构来管理政府官员智慧城市的旅游参与性城市问题,以激励游客合作提供他们对清迈城市遇到的问题的评论和反馈。为了评估这种方法,我们开发并推出了针对游客的数据收集应用程序。结果揭示了352名游客在清迈遇到的五种主要的城市问题。此外,我们发现清迈游客最常遇到的城市问题是交通(31.34%)、商贩(23.88%)和交通(15.67%)。此外,研究发现,游戏化可以激发游客对参与感知的关注,向官员政府提供反馈和投诉,以解决问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of Gamified Crowdsourcing for Tourism Participatory of Urban Problem the Management of Smart City Initiatives
Chiang Mai is a well-known province in Thailand, attracting a large number of tourists every year. Nonetheless, due to the large number of tourists visiting Chiang Mai, they may confront a variety of issues, including urban issues, which may create annoyance and create unpleasant experiences. In this study, we proposed the design and development of gamified mobile application which employed the concept of participatory crowdsourcing and the system architecture for management of tourism participatory of urban problem for smart city of government officer in order to motivate tourists to collaborate in providing their comments and feedback regarding urban problems encountered in Chiang Mai city. To evaluate the approach, we developed and launched our data-gathering application for tourists. The results reveal five significant types of urban problems encountered by 352 tourists in Chiang Mai. Moreover, we found that the most urban problems in Chiang Mai by tourists are communication (31.34%), vendors (23.88%) and transportation (15.67%). Furthermore, the study revealed that gamification can motivate tourists’ attention of the participatory sensing to providing feedback and complaints to the officer government to solve the problems.
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来源期刊
Journal of Mobile Multimedia
Journal of Mobile Multimedia Social Sciences-Communication
CiteScore
1.90
自引率
0.00%
发文量
80
期刊介绍: The scope of the journal will be to address innovation and entrepreneurship aspects in the ICT sector. Edge technologies and advances in ICT that can result in disruptive concepts of major impact will be the major focus of the journal issues. Furthermore, novel processes for continuous innovation that can maintain a disruptive concept at the top level in the highly competitive ICT environment will be published. New practices for lean startup innovation, pivoting methods, evaluation and assessment of concepts will be published. The aim of the journal is to focus on the scientific part of the ICT innovation and highlight the research excellence that can differentiate a startup initiative from the competition.
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