在幼儿运动训练课程中运用动态游戏的研究,以教导他们跑步的要素

IF 0.8 Q4 FOOD SCIENCE & TECHNOLOGY
Carmina Mihaela Gorgan, Cristian Graur, Teodora Jercalau, Augustin Iancu
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引用次数: 0

摘要

动态游戏在运动训练课中的作用是非常宝贵和有吸引力的,因为它保证了应用性运动技能的巩固,有助于一般运动技能的发展,特别是在运动选择的第一阶段。孩子们非常认真地玩这个游戏,把它看得比其他任何活动都重要。考虑到这些信息,作者发起了各种游戏,初学者可以通过这些游戏来学习跑步。本文的目的是强调田径教练使用动态游戏,帮助孩子们尽可能快地和有效地学习跑步,特别是在运动训练开始时,使用以下方法:研究专业文献,观察,数据分析,图形表示。这项研究是在Bacau和Targu Mures的体育大厅进行的,初学者组的训练是在那里进行的。研究对象是被选入专业组的运动员。这项研究进行了3个月,分为4组(2个女性组和2个男性组),其中两组使用动态游戏来教授跑步,另两组以经典的方式教授跑步。教练们进行了初步测试和最终测试,采用50米跑步和站立起跑挑战(初步测试在10月进行,最终测试在2月进行)。最后的结论表明,通过动态游戏学习跑步的运动员比通过经典方式学习跑步的运动员少记录0.05秒。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
STUDY REGARDING THE USE OF DYNAMIC GAMES DURING THE SPORTS TRAINING LESSON FOR BEGINNER CHILDREN, IN ORDER TO TEACH THEM THE ELEMENTS OF RUNNING
The role played by dynamic games in the sports training lesson is precious and very attractive, because it ensures the consolidation of the applicative motor skills and it contributes to the development of general motor skills, especially during the first part of athletic selection. The children take the game very seriously, putting it above any other activity. Taking this information into consideration, the authors have initiated various games through which beginner children would learn running. The purpose of this paper was to highlight the use of dynamic games by track and field coaches who have helped the children learn running as fast and as efficiently as possible, especially at the beginning of sports training, using the following methods: the study of the professional literature, the observation, the data analysis, the graphical representation. The research was conducted at the Athletics Halls of Bacau and Targu Mures, where the training of the beginner groups took place. The subjects were athletes selected for professional groups. The research was conducted over 3 months, on 4 groups (2 female groups and 2 male groups) - 2 groups where dynamic games were applied to teach running and 2 groups where running was taught in a classical manner. The coaches applied an initial testing and a final testing, using a 50m running with a standing start challenge (initial testing was conducted in October, and the final testing, in February). The final conclusions show that the athletes who learned running through dynamic games have learned it better, recording 0.05 seconds less than the athletes who learned running in a classical manner.
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来源期刊
CiteScore
1.30
自引率
0.00%
发文量
13
审稿时长
6 weeks
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