影响数字学习环境中学生挫败感的因素

IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Elena Novak , Kerrie McDaniel , Jian Li
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引用次数: 0

摘要

在过去十年中,数字学习技术和平台的使用激增。尽管数字材料有很多优点,但使用它们可能会让学生感到沮丧。挫折是一种消极的成就情绪,可以作为学习的障碍。因此,了解挫折如何影响学生的学习和对技术的态度可以帮助创造更有吸引力和更有效的数字学习体验。先前的研究已经确定了学术电子教科书的三个挫折领域(电子文本挫折):(1)与电子文本界面的交互,(2)技术困难,(3)课程整合。本研究探讨了影响大学生生物课电子文本挫败感的动机因素、认知因素、态度因素、学术因素和人口因素与电子文本挫败感的关系。外在认知负荷和动机显著地预测了三种挫折成分。令人惊讶的是,内在认知负荷无法预测电子文本的挫败感。本研究通过研究影响数字环境和情感学习的因素,对教育中的情感研究做出了重要贡献。它的含义与数字学习材料和环境的教育工作者、研究人员和开发人员有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Factors that impact student frustration in digital learning environments

The use of digital learning technologies and platforms has skyrocketed over the past decade. Although digital materials have many advantages, using them can be frustrating to students. Frustration is a negative achievement emotion that can serve as a barrier to learning. Therefore, understanding how frustration influences student learning and attitudes toward technology can help create more engaging and effective digital learning experiences. Previous research has identified three areas of frustration with academic e-textbooks (e-text frustration): (1) interactions with e-text interface, (2) technical difficulties, and (3) curriculum integration. This study investigated the relationships among e-text frustration and motivational, cognitive, attitudinal, academic, and demographic factors that impact frustration with e-texts in undergraduate biology classes. Extraneous cognitive load and motivation significantly predicted each of the three frustration constituents. Surprisingly, intrinsic cognitive load failed to predict e-text frustration. This study makes an important contribution to emotion research in education by examining the factors that impact learning in digital settings and emotions. Its implications are relevant for educators, researchers, and developers of digital learning materials and environments.

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