BrickStARt:使用混合现实实现现场设计和个人制造的有形探索

Q1 Social Sciences
Stemasov, Evgeny, Hohn, Jessica, Cordts, Maurice, Schikorr, Anja, Rukzio, Enrico, Gugenheimer, Jan
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引用次数: 0

摘要

3d打印机使最终用户能够设计和制造独特的物理工件,但保持增加的进入壁垒和摩擦。最终用户必须通过远离主要问题空间(非原位)的无形媒介设计有形的工件,并将空间需求转移到抽象的软件环境中。为了让用户能够在早期和现场评估尺寸,平衡或适合度,我们开发了BrickStARt,这是一种使用有形建筑块与混合现实耳机配对的设计工具。用户在预制工件的设想位置组装物理块模型。设计可以进行有形测试、改进和数字后处理,并在原位持续保存。我们使用Magic Leap耳机实现了BrickStARt,并呈现了演练,突出了3d设计的新颖交互。在一项用户研究中(n=16),第一次使用3d建模的人使用BrickStARt比使用Tinkercad更容易成功。我们的研究结果表明,BrickStARt提供了一个可访问和探索性的过程,同时促进了快速,有形的设计迭代,允许用户早期检测物理相关问题(例如,清除)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality
3D-printers enable end-users to design and fabricate unique physical artifacts but maintain an increased entry barrier and friction. End users must design tangible artifacts through intangible media away from the main problem space (ex-situ) and transfer spatial requirements to an abstract software environment. To allow users to evaluate dimensions, balance, or fit early and in-situ, we developed BrickStARt, a design tool using tangible construction blocks paired with a mixed-reality headset. Users assemble a physical block model at the envisioned location of the fabricated artifact. Designs can be tested tangibly, refined, and digitally post-processed, remaining continuously in-situ. We implemented BrickStARt using a Magic Leap headset and present walkthroughs, highlighting novel interactions for 3D-design. In a user study (n=16), first-time 3D-modelers succeeded more often using BrickStARt than Tinkercad. Our results suggest that BrickStARt provides an accessible and explorative process while facilitating quick, tangible design iterations that allow users to detect physics-related issues (e.g., clearance) early on.
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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