{"title":"在 PAI 课程中使用 ICARE 模型和 Make and Match 媒体提高学习效果","authors":"Muhammad Hasyim","doi":"10.35897/ps.v13i01.1137","DOIUrl":null,"url":null,"abstract":"Model ICARE is a framework that is used as a guideline in carrying out learning activities. To improve the learning outcomes as desired, the researcher applies Make and Match media as supporting model to improve student learning outcomes. Make and Match media itself is a learning media that prioritizes the cultivation of social skills, especially the ability to work in team, interact with people, and the ability to think fast and critical through the game of finding a partner with the help of cards. After implementing the model ICARE with Make and Match Media, students improved their learning skill. In the pre-action learning activities, the number of students who got a score above the KKM was 2 students or 6.7% with a score of 80. In the first cycle of action the number of students who completed it was 13 students or 43.3% with a score of 80. And in the second cycle of action the number of students who got a score above the KKM totaling 30 students or 100% with a score of 80 as many as 21 students or 70%, 6 students got a score of 90 or 20% and students who got a score of 100 were 3 students or 10%.","PeriodicalId":213434,"journal":{"name":"JURNAL PUSAKA","volume":"99 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Penggunaan Model ICARE dengan Media Make and Match untuk Meningkatkan Hasil Belajar pada Pelajaran PAI\",\"authors\":\"Muhammad Hasyim\",\"doi\":\"10.35897/ps.v13i01.1137\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Model ICARE is a framework that is used as a guideline in carrying out learning activities. To improve the learning outcomes as desired, the researcher applies Make and Match media as supporting model to improve student learning outcomes. Make and Match media itself is a learning media that prioritizes the cultivation of social skills, especially the ability to work in team, interact with people, and the ability to think fast and critical through the game of finding a partner with the help of cards. After implementing the model ICARE with Make and Match Media, students improved their learning skill. In the pre-action learning activities, the number of students who got a score above the KKM was 2 students or 6.7% with a score of 80. In the first cycle of action the number of students who completed it was 13 students or 43.3% with a score of 80. And in the second cycle of action the number of students who got a score above the KKM totaling 30 students or 100% with a score of 80 as many as 21 students or 70%, 6 students got a score of 90 or 20% and students who got a score of 100 were 3 students or 10%.\",\"PeriodicalId\":213434,\"journal\":{\"name\":\"JURNAL PUSAKA\",\"volume\":\"99 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JURNAL PUSAKA\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35897/ps.v13i01.1137\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL PUSAKA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35897/ps.v13i01.1137","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
ICARE模型是一个框架,用于指导开展学习活动。为了达到预期的学习效果,研究者采用制作和匹配媒体作为支持模型来提高学生的学习效果。Make and Match media本身就是一种学习型媒体,它注重社交技能的培养,尤其是团队合作能力、与人互动的能力,以及通过纸牌游戏寻找伙伴的快速批判性思维能力。通过“Make and Match Media”,同学们的学习能力得到了提高。在行动前学习活动中,得分在80分以上的学生有2人,占6.7%。在第一个行动周期中,完成课程的学生人数为13名,占43.3%,得分为80分。在第二轮行动中,成绩在KKM以上的学生有30人(100%),80分的有21人(70%),90分的有6人(20%),100分的有3人(10%)。
Penggunaan Model ICARE dengan Media Make and Match untuk Meningkatkan Hasil Belajar pada Pelajaran PAI
Model ICARE is a framework that is used as a guideline in carrying out learning activities. To improve the learning outcomes as desired, the researcher applies Make and Match media as supporting model to improve student learning outcomes. Make and Match media itself is a learning media that prioritizes the cultivation of social skills, especially the ability to work in team, interact with people, and the ability to think fast and critical through the game of finding a partner with the help of cards. After implementing the model ICARE with Make and Match Media, students improved their learning skill. In the pre-action learning activities, the number of students who got a score above the KKM was 2 students or 6.7% with a score of 80. In the first cycle of action the number of students who completed it was 13 students or 43.3% with a score of 80. And in the second cycle of action the number of students who got a score above the KKM totaling 30 students or 100% with a score of 80 as many as 21 students or 70%, 6 students got a score of 90 or 20% and students who got a score of 100 were 3 students or 10%.