三维人物动画蒙皮方法综述

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引用次数: 0

摘要

角色皮肤是3D动画、游戏设计和电影视觉特效制作中最重要的任务之一。随着三维动画的发展,一个好的蒙皮方法变得非常重要。随着剥皮要求的不断提高,出现了许多新的方法和技术。最核心的部分是实时的形状变形,使角色的皮肤动作更真实,不应该发生非正式的变形。本文介绍了四大类蒙皮技术:几何方法、物理方法、基于实例的方法和基于能量的方法。最后对这些方法进行了简要的讨论和比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Survey of Skinning Method in 3D Character Animation
Character skinning is one of the most important tasks in 3D animations, games design and visual effects in film production. With the development of 3D animations, a good way of skinning becomes an important role. With the increasing requirements of skinning, many new methods and techniques have emerged. The most core part is real-time shape deformations, to make the skin of characters to act more realistic, no informal deformation should happen. This paper introduces skinning technique in 4 categories: geometric methods, physical methods, example based approaches, energy based methods. A brief discussion and comparison of these methods are provided in the end.
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