电影的入侵:从观众到玩家

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引用次数: 0

摘要

就科技而言,电影自诞生以来一直是最时髦的话题。随着虚拟现实、虚拟世界等概念的兴起,电影与互动的问题再次引起人们的关注。从广义上讲,电影作为一种大众传播媒介,与观众始终保持着一种亲密的民主关系。但从本体论的角度来看,电影作为一个“梦”,在很多情况下似乎是不可触及的。受众到用户的转换是否从可见的时间轴触发?本文将对此进行一些基本的探讨。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Invasion of Movies: From the Spectator to the Player
In terms of technology, movies have always been the most fashionable topic since its birth. With the rise of concepts such as virtual reality and the metaverse, the issue between movies and the interactivity has once again attracted people's attention. In a broad sense, as a mass media, movies and the audience always maintain an intimate democratic relationship. But from the perspective of ontology, movies, as a "dream", seem to be untouchable in many cases. Has the audience-to-user transition been triggered from the visible timeline? This article will provide some basic discussions on this.
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