{"title":"电影的入侵:从观众到玩家","authors":"","doi":"10.25236/far.2023.051201","DOIUrl":null,"url":null,"abstract":"In terms of technology, movies have always been the most fashionable topic since its birth. With the rise of concepts such as virtual reality and the metaverse, the issue between movies and the interactivity has once again attracted people's attention. In a broad sense, as a mass media, movies and the audience always maintain an intimate democratic relationship. But from the perspective of ontology, movies, as a \"dream\", seem to be untouchable in many cases. Has the audience-to-user transition been triggered from the visible timeline? This article will provide some basic discussions on this.","PeriodicalId":483327,"journal":{"name":"Frontiers in art research","volume":"88 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Invasion of Movies: From the Spectator to the Player\",\"authors\":\"\",\"doi\":\"10.25236/far.2023.051201\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In terms of technology, movies have always been the most fashionable topic since its birth. With the rise of concepts such as virtual reality and the metaverse, the issue between movies and the interactivity has once again attracted people's attention. In a broad sense, as a mass media, movies and the audience always maintain an intimate democratic relationship. But from the perspective of ontology, movies, as a \\\"dream\\\", seem to be untouchable in many cases. Has the audience-to-user transition been triggered from the visible timeline? This article will provide some basic discussions on this.\",\"PeriodicalId\":483327,\"journal\":{\"name\":\"Frontiers in art research\",\"volume\":\"88 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Frontiers in art research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.25236/far.2023.051201\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in art research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25236/far.2023.051201","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Invasion of Movies: From the Spectator to the Player
In terms of technology, movies have always been the most fashionable topic since its birth. With the rise of concepts such as virtual reality and the metaverse, the issue between movies and the interactivity has once again attracted people's attention. In a broad sense, as a mass media, movies and the audience always maintain an intimate democratic relationship. But from the perspective of ontology, movies, as a "dream", seem to be untouchable in many cases. Has the audience-to-user transition been triggered from the visible timeline? This article will provide some basic discussions on this.