场景参考计算机图形管道中的iPhone12图像

Eberhard Hasche, Oliver Karaschewski, Reiner Creutzburg
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引用次数: 0

摘要

随着2020年苹果iPhone 12 pro的发布,各种功能被整合在一起,使其成为与场景相关的计算机图形管道的录制设备。捕获的苹果RAW图像比标准的8位图像具有更高的动态范围。由于基于场景的工作流程自然具有扩展的动态范围(HDR),因此Apple RAW录制可以很好地集成。另一个特点是杜比视界HDR录音,这主要是适应各自的显示源设备。然而,这些录音也可以在CG工作流程中使用,因为至少基本的HLG传递函数是集成的。iPhone12pro的两个激光扫描仪可以为CG管道生成复杂的3D模型和纹理。一方面,背面有一个扫描仪,主要用于捕捉AR目的的周围环境。另一方面,前面还有一个用于面部识别的扫描仪。此外,外部软件可以读取扫描数据,以便集成到3D应用程序中。要将iPhone12pro Apple RAW数据正确集成到与场景相关的工作流中,可以使用两种基于命令行的软件解决方案:draw和rawtoaces。draw提供了直接将RAW图像导出到ACES2065-1的可能性。不幸的是,用于处理不同白点的四个RAW颜色通道的修饰符不可用。实验测试系列在受控的工作室条件下进行,以检索这些修改值。随后,这些原始衍生的图像被导入到计算机图形管道的各种CG软件应用程序(SideFx胡迪尼,铸造核,Autodesk Maya)与OpenColorIO (OCIO)和ACES的帮助下。最后,它将确定他们是否可以提高整体色彩质量。杜比视界的内容可以使用iPhone 12上的原生相机应用程序捕获。它使用杜比视界配置文件8.4捕获HDR视频,其中包含交叉兼容的HLG Rec.2020基础层和杜比视界动态元数据。在没有相应元数据的情况下导出杜比视界iPhone视频时,只传递HLG基础层。研究了以这种方式传输的iPhone12视频是否能提高计算机图形流水线的质量。3D扫描仪应用软件控制两个集成的激光扫描仪。此外,该软件提供了大量的导出格式。因此,整合OBJ-3D数据到行业标准的软件,如玛雅和胡迪尼是没有问题的。不幸的是,模型和相应的UV图或多或少是机器可读的。因此,手动改进3D几何形状(填充孔,精炼几何形状,设置新的拓扑结构)既麻烦又耗时。它是调查如果标准的技术,如使用ZRemesher在ZBrush,在玛雅应用纹理和紫外线投影,并在胡迪尼vex片段可以组装这些模型和纹理手动编辑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
iPhone12 imagery in scene-referred computer graphics pipelines
With the release of the Apple iPhone 12 pro in 2020, various features were integrated that make it attractive as a recording device for scene-related computer graphics pipelines. The captured Apple RAW images have a much higher dynamic range than the standard 8-bit images. Since a scene-based workflow naturally has an extended dynamic range (HDR), the Apple RAW recordings can be well integrated. Another feature is the Dolby Vision HDR recordings, which are primarily adapted to the respective display of the source device. However, these recordings can also be used in the CG workflow since at least the basic HLG transfer function is integrated. The iPhone12pro's two Laser scanners can produce complex 3D models and textures for the CG pipeline. On the one hand, there is a scanner on the back that is primarily intended for capturing the surroundings for AR purposes. On the other hand, there is another scanner on the front for facial recognition. In addition, external software can read out the scanning data for integration in 3D applications. To correctly integrate the iPhone12pro Apple RAW data into a scene-related workflow, two command-line-based software solutions can be used, among others: dcraw and rawtoaces. Dcraw offers the possibility to export RAW images directly to ACES2065-1. Unfortunately, the modifiers for the four RAW color channels to address the different white points are unavailable. Experimental test series are performed under controlled studio conditions to retrieve these modifier values. Subsequently, these RAW-derived images are imported into computer graphics pipelines of various CG software applications (SideFx Houdini, The Foundry Nuke, Autodesk Maya) with the help of OpenColorIO (OCIO) and ACES. Finally, it will be determined if they can improve the overall color quality. Dolby Vision content can be captured using the native Camera app on an iPhone 12. It captures HDR video using Dolby Vision Profile 8.4, which contains a cross-compatible HLG Rec.2020 base layer and Dolby Vision dynamic metadata. Only the HLG base layer is passed on when exporting the Dolby Vision iPhone video without the corresponding metadata. It is investigated whether the iPhone12 videos transferred this way can increase the quality of the computer graphics pipeline. The 3D Scanner App software controls the two integrated Laser Scanners. In addition, the software provides a large number of export formats. Therefore, integrating the OBJ-3D data into industry-standard software like Maya and Houdini is unproblematic. Unfortunately, the models and the corresponding UV map are more or less machine-readable. So, manually improving the 3D geometry (filling holes, refining the geometry, setting up new topology) is cumbersome and time-consuming. It is investigated if standard techniques like using the ZRemesher in ZBrush, applying Texture- and UV-Projection in Maya, and VEX-snippets in Houdini can assemble these models and textures for manual editing.
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