基于计算机编程的数字伪影在小学中引入轴对称:一种工具方法

Rosamaria Crisci, Umberto Dello Iacono, Eva Ferrara Dentice
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引用次数: 0

摘要

在本文中,我们描述了一项教育活动,涉及使用数字工件,在可视化编程环境中实现,通过算法和计算机编程来调解小学轴对称的学习。本次教育活动旨在为学生提供越来越“先进”的利用方案和解决策略。我们使用器乐方法来分析如何系统和有意地选择技术工件和工具,即器乐编曲,引导学生的器乐起源。对Arianna案例研究的分析似乎表明,她的利用方案的演变是如何与越来越多的时间和精力效率策略的出现以及对可视化编程环境功能的日益了解有关的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Computer Programming-Based Digital Artifact to Introduce Axial Symmetry in Primary School: An Instrumental Approach
In this paper, we describe an educational activity involving the use of a digital artifact, implemented in a visual programming environment, for mediating the learning of axial symmetry in primary school through algorithmics and computer programming. The educational activity was designed with the aim of bringing out increasingly “advanced” utilization schemes and solving strategies by students. We use an instrumental approach for analyzing how the systematic and intentional choice of technological artifacts and tools, i.e. the instrumental orchestration, guided instrumental genesis by the students. The analysis of the case study of Arianna seems to show how her evolution of utilization schemes is related both to the emergence of increasingly time and effort efficient strategies and to a growing understanding of the functionality of the visual programming environment.
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