基于Vuforia和Unity的增强现实交互式学习在引入Ragam Randang对象中的实现

Zulfadli Zulfadli, Budi Sunaryo, Reihan Hanafi Wiyanatra, Randi Proska Sandra
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引用次数: 0

摘要

增强现实(AR)是一种将现实世界中的物体与具有实时或直接条件的虚拟或虚拟物体相结合的技术。由于正确的技术支持,真实和虚拟对象的合并发生,而进行的交互可以使用某些设备发生。AR是虚拟环境(VE)的一种变体,更广为人知的是虚拟现实(VR)。这种虚拟现实技术可以让用户完全沉浸在虚拟环境中。虽然增强现实技术发展非常迅速,但印度尼西亚的许多应用都使用了AR技术。本研究采用瀑布系统开发方法,研究流程将遵循瀑布的阶段。这个应用程序是使用Unity和Vuforia构建的。本研究的目的是一个交互式应用程序,使学生和博物馆参观者更容易通过移动设备了解增强现实。使博物馆的参观者和学生可以互动地看到包含信息的物品
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Implementation of Augmented Reality Based on Vuforia and Unity for Interactive Learning in Introducing Ragam Randang Objects
Augmented Reality (AR) is a technology that combines objects from the real world and virtual or virtual objects with real-time or direct conditions. The merging of real and virtual objects occurs because of the right technological support while the interactions that are carried out can occur using certain devices. AR is a variation of Virtual Environments (VE), better known as Virtual Reality (VR). This VR technology allows users to fully immerse themselves in a virtual environment. While Augmented Reality technology is developing very fast, many applications in Indonesia use AR technology. This study uses the waterfall system development method, where the research flow will follow the phases of the waterfall. This application is built using Unity and Vuforia. The purpose of this research is an interactive application to make it easier for students and museum visitors to understand augmented reality through mobile devices. So that museum visitors and students can see objects containing information interactively
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