从《超人》到《剑侠情缘》:雅达利与早期电子游戏中的劳动剥削

IF 0.9 4区 经济学 Q3 ECONOMICS
James Fleury
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引用次数: 0

摘要

工会工作只是在最近才开始涉及电子游戏行业的剥削性工作条件。尽管这种状况可以追溯到该行业的起源,但学术界往往只关注当代的劳工问题,而不是过去的劳工问题。为了说明电子游戏早期的剥削形式,我研究了 1976 年至 1984 年媒体集团华纳通讯公司(WCI)拥有的行业先驱雅达利公司的历史。收购雅达利后不久,WCI 就任命了一位新的首席执行官,并开始推行融合计划。作为一种企业理想,融合意味着两种文化在走向单一文化的过程中相互合作。然而,我认为,将多种媒体融合在一起往往会造成不同工作文化之间的冲突。通过对《超人》(1979 年)、《E.T. 外星人》(1982 年)和《古剑奇谭》三部曲(1982-1983 年)的案例研究,我解释了 WCI 公司与雅达利公司的融合是如何导致文化冲突、人才外流、竞争对手软件公司的崛起、产品饱和以及 20 世纪 80 年代末全球视频游戏市场的转变的。最后,我将探讨 WCI 公司与雅达利公司之间的冲突如何为电子游戏行业的劳工问题提供了借鉴,这些问题仍是电子游戏行业的特点--无论是孤立存在的还是与旧媒体行业相关联的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Superman to Swordquest: Atari and early video game labor exploitation

Unionization efforts have only recently begun to address the exploitative conditions of working in video games. Despite such conditions dating back to the industry's origins, scholarship has tended to focus on contemporary labor issues over those of the past. To illustrate early forms of video game exploitation, I examine the history of industry pioneer Atari under the ownership of media conglomerate Warner Communications, Inc. (WCI) from 1976 to 1984. Soon after acquiring Atari, WCI installed a new CEO and pursued convergence initiatives. As a corporate ideal, convergence implies two cultures cooperating as they move toward becoming a single culture. I argue, however, that bringing together multiple media often creates conflict between different work cultures. Using the case studies of Superman (1979), E.T. the Extra-Terrestrial (1982), and the original Swordquest trilogy (1982–1983), I explain how WCI's convergence with Atari led to culture clashes, an exodus of talent, the rise of rival software companies, product saturation, and the transformation of the global video game market by the end of the 1980s. I conclude by considering how the conflict between WCI and Atari provides lessons for labor problems that continue to characterize the industry—both in isolation and in relation to older media industries.

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来源期刊
CiteScore
1.90
自引率
12.50%
发文量
39
期刊介绍: The American Journal of Economics and Sociology (AJES) was founded in 1941, with support from the Robert Schalkenbach Foundation, to encourage the development of transdisciplinary solutions to social problems. In the introduction to the first issue, John Dewey observed that “the hostile state of the world and the intellectual division that has been built up in so-called ‘social science,’ are … reflections and expressions of the same fundamental causes.” Dewey commended this journal for its intention to promote “synthesis in the social field.” Dewey wrote those words almost six decades after the social science associations split off from the American Historical Association in pursuit of value-free knowledge derived from specialized disciplines. Since he wrote them, academic or disciplinary specialization has become even more pronounced. Multi-disciplinary work is superficially extolled in major universities, but practices and incentives still favor highly specialized work. The result is that academia has become a bastion of analytic excellence, breaking phenomena into components for intensive investigation, but it contributes little synthetic or holistic understanding that can aid society in finding solutions to contemporary problems. Analytic work remains important, but in response to the current lop-sided emphasis on specialization, the board of AJES has decided to return to its roots by emphasizing a more integrated and practical approach to knowledge.
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