互动式运动队的内部冲突与凝聚力

Teme Pub Date : 2023-06-06 DOI:10.22190/teme210623004d
Gordana Dobrijević, Slavko Alčaković
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引用次数: 0

摘要

本研究的目的是:(a)确定最常用的冲突管理方式;(b)确定凝聚力水平;(c)考察互动式体育团队中冲突与凝聚力的关系。这项研究的样本是来自塞尔维亚互动运动队(篮球队、手球队、水球队、排球队和足球队)的205名职业运动员。数据通过Rahim组织冲突量表- II (ROCII - II)和群体环境问卷(GEQ)收集。在所有考虑的运动中,研究结果揭示了凝聚力的所有四个维度(群体整合-任务,群体整合-社会,个人对群体的吸引力-任务,个人对群体的吸引力-社会)的高水平。研究发现,凝聚力与合作型冲突管理风格呈正相关,与竞争型冲突管理风格呈负相关。在互动式体育团队中,合作被证明是最常用的冲突管理方式,而竞争被证明是最不常用的冲突管理方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
INTRAGROUP CONFLICT AND COHESION IN INTERACTIVE SPORTS TEAMS
The aims of this study are to: (a) identify the most frequently used conflict management style; (b) determine the level of cohesion; and (c) examine the relationship between conflict and cohesion in interactive sports teams. The study was conducted on a sample of 205 professional sports players from interactive sports teams from Serbia (basketball, handball, water polo, volleyball, and football teams). The data was collected through the Rahim Organizational Conflict Inventory – II (ROCII – II) and the Group Environment Questionnaire (GEQ). In relation to all of the sports considered, the findings revealed high levels of all four dimensions of cohesion (Group Integration – Task, Group Integration – Social, Individual Attractions to the Group – Task, and Individual Attractions to the Group – Social). The study has shown a positive correlation between cohesion and the collaborative conflict management style, and a negative correlation between cohesion and the competing style. Cooperation proved to be the most frequently used conflict management style, and competing proved the least frequently used style in interactive sports teams.
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