Hossein Abdolmaleki, Anthony D. Pizzo, Bradley J. Baker, Ahmad Mahmoudi, Ebrahim Alidoust Ghahfarokhi
{"title":"新兴市场的电子竞技:伊朗局域网游戏中心的平衡计分卡方法","authors":"Hossein Abdolmaleki, Anthony D. Pizzo, Bradley J. Baker, Ahmad Mahmoudi, Ebrahim Alidoust Ghahfarokhi","doi":"10.1080/24704067.2023.2261444","DOIUrl":null,"url":null,"abstract":"AbstractEsports, competitive video gaming competitions, are becoming increasingly popular worldwide, with their growth in emerging markets contingent on local area network (LAN) gaming centers. LAN gaming centers are integral in emerging economies as they provide access to gaming technology and infrastructure that may be otherwise unavailable. Given their importance, the purpose of our study is to identify characteristics relevant to LAN gaming center operations within the context of an emerging market. We conducted a two-phase, multimethod analysis of LAN gaming centers in Iran, an emerging yet dynamic market. In the first phase, we used a balanced scorecard (BSC) approach to identify business factors salient to LAN gaming center operations. In the second phase, we collected data from LAN gaming center consumers (N = 330) to rank the factors by importance using a multi attribute decision-making (MADM) model. We found that business factors relevant to LAN gaming centers operations include: offering a variety of services, providing attractive and modern facilities, employing sports marketing methods, monitoring competition, and developing multiple streams of revenue. via the BSC, our research offers strategic recommendations for LAN gaming centers. LAN gaming centers provide access to modern gaming technology and help consumers overcome technological limitations by providing a physical space for esports. LAN gaming centers help create a sense of community and social connection for players and fans alike and facilitate how consumers in emerging markets connect with the global esports community.Keywords: Esportsstrategybalanced scorecardemerging marketsFuzzy Delphi Disclosure StatementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsHossein AbdolmalekiHossein Abdolmaleki (Ph.D., Ferdowsi University of Mashhad, Iran) is Assistant Professor in the Division of Physical Education teaches Intro to Sport Management and Sport Marketing at Islamic Azad University, Karaj Branch. He completed his Ph.D., in Sport Management at the Ferdowsi University of Mashhad and his M.A. in Sport Management at University of Tehran. Dr Abdolmaleki’s primary research interest is sport marketing and sport consumer behavior. He currently works on development of esports business, Financial Fair Play in Football clubs and Anti- Marketing of Doping Drugs.Anthony D. PizzoAnthony D. Pizzo (Ph.D., Temple University, USA) is an assistant professor of business in the Management and Leadership Department at La Salle University. His research interests include strategic management, sport management, digitalization, and esports.Bradley J. BakerBradley J. Baker (Ph.D., Temple University, USA) is an assistant professor in the Department of Sport and Recreation Management at Temple University. His research focuses on consumer behavior and digital sport management, primarily brand building and identity formation in mediated spaces including social media, esports, and other contexts at the intersection of technology and sport. He has second research stream on quantitative research methods and meta-science. He teaches sports analytics at the undergraduate and graduate levels.Ahmad MahmoudiAhmad Mahmoudi (Ph.D., Allameh Tabatabaei University, Iran). He is Assistant Professor of Sport Management, University of Tehran, Tehran, Iran. His research and publications cover analysis of national and international sports management, sport-for-development and human resource management. He has been repeatedly recognized for excellence in teaching by her students. He specializes in sport marketing.Ebrahim Alidoust GhahfarokhiEbrahim Alidoust Ghahfarokhi (Ph.D., University of Tehran, Iran) is an Associate Professor of Sport Management, University of Tehran, Tehran, Iran. His research and publications cover analysis of national and international sports management, sport-for-development and human resource management (HRM). He is the academic advisor to, and author of, the National Football’s League.","PeriodicalId":36658,"journal":{"name":"Journal of Global Sport Management","volume":"194 1","pages":"0"},"PeriodicalIF":1.8000,"publicationDate":"2023-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Esports in Emerging Markets: A Balanced Scorecard Approach to LAN Gaming Centers in Iran\",\"authors\":\"Hossein Abdolmaleki, Anthony D. Pizzo, Bradley J. Baker, Ahmad Mahmoudi, Ebrahim Alidoust Ghahfarokhi\",\"doi\":\"10.1080/24704067.2023.2261444\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"AbstractEsports, competitive video gaming competitions, are becoming increasingly popular worldwide, with their growth in emerging markets contingent on local area network (LAN) gaming centers. LAN gaming centers are integral in emerging economies as they provide access to gaming technology and infrastructure that may be otherwise unavailable. Given their importance, the purpose of our study is to identify characteristics relevant to LAN gaming center operations within the context of an emerging market. We conducted a two-phase, multimethod analysis of LAN gaming centers in Iran, an emerging yet dynamic market. In the first phase, we used a balanced scorecard (BSC) approach to identify business factors salient to LAN gaming center operations. In the second phase, we collected data from LAN gaming center consumers (N = 330) to rank the factors by importance using a multi attribute decision-making (MADM) model. We found that business factors relevant to LAN gaming centers operations include: offering a variety of services, providing attractive and modern facilities, employing sports marketing methods, monitoring competition, and developing multiple streams of revenue. via the BSC, our research offers strategic recommendations for LAN gaming centers. LAN gaming centers provide access to modern gaming technology and help consumers overcome technological limitations by providing a physical space for esports. LAN gaming centers help create a sense of community and social connection for players and fans alike and facilitate how consumers in emerging markets connect with the global esports community.Keywords: Esportsstrategybalanced scorecardemerging marketsFuzzy Delphi Disclosure StatementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsHossein AbdolmalekiHossein Abdolmaleki (Ph.D., Ferdowsi University of Mashhad, Iran) is Assistant Professor in the Division of Physical Education teaches Intro to Sport Management and Sport Marketing at Islamic Azad University, Karaj Branch. He completed his Ph.D., in Sport Management at the Ferdowsi University of Mashhad and his M.A. in Sport Management at University of Tehran. Dr Abdolmaleki’s primary research interest is sport marketing and sport consumer behavior. He currently works on development of esports business, Financial Fair Play in Football clubs and Anti- Marketing of Doping Drugs.Anthony D. PizzoAnthony D. Pizzo (Ph.D., Temple University, USA) is an assistant professor of business in the Management and Leadership Department at La Salle University. His research interests include strategic management, sport management, digitalization, and esports.Bradley J. BakerBradley J. Baker (Ph.D., Temple University, USA) is an assistant professor in the Department of Sport and Recreation Management at Temple University. His research focuses on consumer behavior and digital sport management, primarily brand building and identity formation in mediated spaces including social media, esports, and other contexts at the intersection of technology and sport. He has second research stream on quantitative research methods and meta-science. 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引用次数: 0
摘要
摘要电子竞技是一种电子竞技比赛,在全球范围内越来越受欢迎,其在新兴市场的发展依赖于局域网(LAN)游戏中心。局域网游戏中心是新兴经济体不可或缺的一部分,因为它们提供了可能无法获得的游戏技术和基础设施。鉴于它们的重要性,我们研究的目的是在新兴市场的背景下确定与局域网游戏中心运营相关的特征。我们对伊朗的局域网游戏中心进行了两阶段的多方法分析,这是一个新兴但充满活力的市场。在第一阶段,我们使用平衡计分卡(BSC)方法来确定局域网游戏中心运营的重要业务因素。在第二阶段,我们收集了来自局域网游戏中心消费者(N = 330)的数据,使用多属性决策(MADM)模型对因素的重要性进行排序。我们发现,与局域网游戏中心运营相关的商业因素包括:提供各种服务,提供有吸引力的现代化设施,采用体育营销方法,监控竞争,开发多种收入来源。通过BSC,我们的研究为局域网游戏中心提供了战略建议。局域网游戏中心提供现代游戏技术,并通过为电子竞技提供物理空间来帮助消费者克服技术限制。局域网游戏中心有助于为玩家和粉丝创造一种社区和社交联系感,并促进新兴市场的消费者与全球电子竞技社区的联系。关键词:电子竞技战略平衡计分卡新兴市场模糊德尔菲披露声明作者未报告潜在利益冲突。作者简介:hosssein Abdolmaleki(伊朗马什哈德菲尔多西大学博士),伊斯兰阿扎德大学卡拉杰分校体育教学部助理教授,教授体育管理和体育营销导论。他在马什哈德费尔多西大学(the Ferdowsi University of Mashhad)获得体育管理博士学位,在德黑兰大学(University of Tehran)获得体育管理硕士学位。Abdolmaleki博士的主要研究兴趣是体育营销和体育消费者行为。他目前从事电子竞技业务的发展,足球俱乐部的金融公平竞争和兴奋剂的反营销。Anthony D. Pizzo(博士,美国天普大学),拉萨尔大学管理与领导学系商学助理教授。他的研究兴趣包括战略管理、体育管理、数字化和电子竞技。Bradley J. Baker(博士,美国天普大学),天普大学体育与娱乐管理系助理教授。他的研究重点是消费者行为和数字体育管理,主要是在媒介空间(包括社交媒体、电子竞技和其他技术与体育交叉的环境)中的品牌建设和身份形成。他的第二个研究方向是定量研究方法和元科学。他在本科和研究生阶段教授体育分析。Ahmad Mahmoudi(博士,伊朗Allameh Tabatabaei大学)。他是伊朗德黑兰大学体育管理学助理教授。他的研究和出版物涵盖了国内和国际体育管理分析、体育促进发展和人力资源管理。他的教学能力一再得到学生的认可。他专门从事体育营销。Ebrahim Alidoust Ghahfarokhi(博士,伊朗德黑兰大学),伊朗德黑兰大学体育管理学副教授。他的研究和出版物涵盖了国内和国际体育管理分析、体育促进发展和人力资源管理(HRM)。他是国家橄榄球联盟的学术顾问和作者。
Esports in Emerging Markets: A Balanced Scorecard Approach to LAN Gaming Centers in Iran
AbstractEsports, competitive video gaming competitions, are becoming increasingly popular worldwide, with their growth in emerging markets contingent on local area network (LAN) gaming centers. LAN gaming centers are integral in emerging economies as they provide access to gaming technology and infrastructure that may be otherwise unavailable. Given their importance, the purpose of our study is to identify characteristics relevant to LAN gaming center operations within the context of an emerging market. We conducted a two-phase, multimethod analysis of LAN gaming centers in Iran, an emerging yet dynamic market. In the first phase, we used a balanced scorecard (BSC) approach to identify business factors salient to LAN gaming center operations. In the second phase, we collected data from LAN gaming center consumers (N = 330) to rank the factors by importance using a multi attribute decision-making (MADM) model. We found that business factors relevant to LAN gaming centers operations include: offering a variety of services, providing attractive and modern facilities, employing sports marketing methods, monitoring competition, and developing multiple streams of revenue. via the BSC, our research offers strategic recommendations for LAN gaming centers. LAN gaming centers provide access to modern gaming technology and help consumers overcome technological limitations by providing a physical space for esports. LAN gaming centers help create a sense of community and social connection for players and fans alike and facilitate how consumers in emerging markets connect with the global esports community.Keywords: Esportsstrategybalanced scorecardemerging marketsFuzzy Delphi Disclosure StatementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsHossein AbdolmalekiHossein Abdolmaleki (Ph.D., Ferdowsi University of Mashhad, Iran) is Assistant Professor in the Division of Physical Education teaches Intro to Sport Management and Sport Marketing at Islamic Azad University, Karaj Branch. He completed his Ph.D., in Sport Management at the Ferdowsi University of Mashhad and his M.A. in Sport Management at University of Tehran. Dr Abdolmaleki’s primary research interest is sport marketing and sport consumer behavior. He currently works on development of esports business, Financial Fair Play in Football clubs and Anti- Marketing of Doping Drugs.Anthony D. PizzoAnthony D. Pizzo (Ph.D., Temple University, USA) is an assistant professor of business in the Management and Leadership Department at La Salle University. His research interests include strategic management, sport management, digitalization, and esports.Bradley J. BakerBradley J. Baker (Ph.D., Temple University, USA) is an assistant professor in the Department of Sport and Recreation Management at Temple University. His research focuses on consumer behavior and digital sport management, primarily brand building and identity formation in mediated spaces including social media, esports, and other contexts at the intersection of technology and sport. He has second research stream on quantitative research methods and meta-science. He teaches sports analytics at the undergraduate and graduate levels.Ahmad MahmoudiAhmad Mahmoudi (Ph.D., Allameh Tabatabaei University, Iran). He is Assistant Professor of Sport Management, University of Tehran, Tehran, Iran. His research and publications cover analysis of national and international sports management, sport-for-development and human resource management. He has been repeatedly recognized for excellence in teaching by her students. He specializes in sport marketing.Ebrahim Alidoust GhahfarokhiEbrahim Alidoust Ghahfarokhi (Ph.D., University of Tehran, Iran) is an Associate Professor of Sport Management, University of Tehran, Tehran, Iran. His research and publications cover analysis of national and international sports management, sport-for-development and human resource management (HRM). He is the academic advisor to, and author of, the National Football’s League.