{"title":"中小学校高年级学生英语词汇桌游","authors":"Chayakorn Jeenpracha, Chayanin Pongtornvivan, Nattanan Wongsatit, Montchatry Ketmuni","doi":"10.60101/jla.2023.4.2.2814","DOIUrl":null,"url":null,"abstract":"The objectives of this research were 1) to study the results of using board game to improve English vocabulary for upper primary school students in small and medium-sized schools, and 2) to study the students’ satisfaction after using board game. There were a total of 100 students: 50 students from small-sized schools, and 50 students from a medium-sized school. The samples were selected by using multi-stage sampling method. The research instruments were the English vocabulary board game, pre- and post-tests, a behavior observation form, an interview form, and a satisfaction evaluation form. Frequency, mean, percentage, standard deviation, and t-tests, were used to analyze the data. The research findings indicated that both small and medium-sized school students' scores were increased after using the board game at the statistically significant level of .001. Additionally, students’ satisfaction was at a high level supported by the observation data and interview results.","PeriodicalId":489378,"journal":{"name":"Journal of Liberal Arts RMUTT","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"English Vocabulary Board Game for Upper Primary School Students in Small and Medium-Sized Schools\",\"authors\":\"Chayakorn Jeenpracha, Chayanin Pongtornvivan, Nattanan Wongsatit, Montchatry Ketmuni\",\"doi\":\"10.60101/jla.2023.4.2.2814\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The objectives of this research were 1) to study the results of using board game to improve English vocabulary for upper primary school students in small and medium-sized schools, and 2) to study the students’ satisfaction after using board game. There were a total of 100 students: 50 students from small-sized schools, and 50 students from a medium-sized school. The samples were selected by using multi-stage sampling method. The research instruments were the English vocabulary board game, pre- and post-tests, a behavior observation form, an interview form, and a satisfaction evaluation form. Frequency, mean, percentage, standard deviation, and t-tests, were used to analyze the data. The research findings indicated that both small and medium-sized school students' scores were increased after using the board game at the statistically significant level of .001. Additionally, students’ satisfaction was at a high level supported by the observation data and interview results.\",\"PeriodicalId\":489378,\"journal\":{\"name\":\"Journal of Liberal Arts RMUTT\",\"volume\":\"55 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Liberal Arts RMUTT\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.60101/jla.2023.4.2.2814\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Liberal Arts RMUTT","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.60101/jla.2023.4.2.2814","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
English Vocabulary Board Game for Upper Primary School Students in Small and Medium-Sized Schools
The objectives of this research were 1) to study the results of using board game to improve English vocabulary for upper primary school students in small and medium-sized schools, and 2) to study the students’ satisfaction after using board game. There were a total of 100 students: 50 students from small-sized schools, and 50 students from a medium-sized school. The samples were selected by using multi-stage sampling method. The research instruments were the English vocabulary board game, pre- and post-tests, a behavior observation form, an interview form, and a satisfaction evaluation form. Frequency, mean, percentage, standard deviation, and t-tests, were used to analyze the data. The research findings indicated that both small and medium-sized school students' scores were increased after using the board game at the statistically significant level of .001. Additionally, students’ satisfaction was at a high level supported by the observation data and interview results.