{"title":"确认HLTV排名的有效性","authors":"Jan Rejthar, Vojtěch Kotrba","doi":"10.3233/icg-230229","DOIUrl":null,"url":null,"abstract":"This paper aims to test the validity of the esports ranking system published by HLTV, which is widely recognized and used for ranking teams in Counter-Strike: Global Offensive (CS:GO). The results of the study demonstrate that the HLTV ranking system has a reasonable level of explanatory power in predicting the outcomes of CS:GO matches. Furthermore, the study reveals that the difference in abilities between two consecutively ranked players decreases as their ranking in CS:GO gets lower, similar to tennis rankings, resulting in a pyramid-like structure. As a result, spectators, sponsors, and bettors can rely on the information provided by the ranking system to make informed decisions and enhance their viewing experience during tournaments.","PeriodicalId":50395,"journal":{"name":"Icga Journal","volume":"16 1","pages":"0"},"PeriodicalIF":0.2000,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Confirmation of the validity of the HLTV ranking\",\"authors\":\"Jan Rejthar, Vojtěch Kotrba\",\"doi\":\"10.3233/icg-230229\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper aims to test the validity of the esports ranking system published by HLTV, which is widely recognized and used for ranking teams in Counter-Strike: Global Offensive (CS:GO). The results of the study demonstrate that the HLTV ranking system has a reasonable level of explanatory power in predicting the outcomes of CS:GO matches. Furthermore, the study reveals that the difference in abilities between two consecutively ranked players decreases as their ranking in CS:GO gets lower, similar to tennis rankings, resulting in a pyramid-like structure. As a result, spectators, sponsors, and bettors can rely on the information provided by the ranking system to make informed decisions and enhance their viewing experience during tournaments.\",\"PeriodicalId\":50395,\"journal\":{\"name\":\"Icga Journal\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2023-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Icga Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/icg-230229\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Icga Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/icg-230229","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
This paper aims to test the validity of the esports ranking system published by HLTV, which is widely recognized and used for ranking teams in Counter-Strike: Global Offensive (CS:GO). The results of the study demonstrate that the HLTV ranking system has a reasonable level of explanatory power in predicting the outcomes of CS:GO matches. Furthermore, the study reveals that the difference in abilities between two consecutively ranked players decreases as their ranking in CS:GO gets lower, similar to tennis rankings, resulting in a pyramid-like structure. As a result, spectators, sponsors, and bettors can rely on the information provided by the ranking system to make informed decisions and enhance their viewing experience during tournaments.
期刊介绍:
The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to:
(1) the current state of game-playing programs for classic and modern board and card games
(2) the current state of virtual, casual and video games
(3) new theoretical developments in game-related research, and
(4) general scientific contributions produced by the study of games.
Also welcome is research on topics such as:
(5) social aspects of computer games
(6) cognitive research of how humans play games
(7) capture and analysis of game data, and
(8) issues related to networked games are invited to submit their contributions.