{"title":"设计思维方法在教育卡片设计“Sobat Saleh”中的应用","authors":"Novena Ulita","doi":"10.46799/jss.v4i5.676","DOIUrl":null,"url":null,"abstract":": In developmental psychology theory, students are late adolescents who need to have problem-solving skills (Sahrah, 2019). Itis necessary to be trained in order to become a capable, creative and independent person in accordance with the goals of Indonesian national education. However, in the learning process in the studio class, the DKV study program which has the purpose of learning to hone students' thinking skills, often has difficulty solving a problem. A study that has been conducted previously that it is known that aspects of methods in solving problems are still confusing for students (Ulita &; Hananto, 2022). The research outlines that some students are still not fully aware of how to apply the method in designing. Therefore, this journal will describe the form of application of design thinking methods in a case study of designing an educational card game \"Sobat Saleh\" that can help student design learning that provides an overview of the process of solving problems into a design idea. Starting from data collection, analytical techniques and thinking processes as well as the form of application of the design thinking design method. Thus, it can be observed more deeply the patterns carried out in efforts to apply the design thinking method so as to help students more easily have the ability to solve problems with the method. The ability of critical thinking and creative things in solving problems can support the design logic that is needed by a designer when doing a design.","PeriodicalId":53487,"journal":{"name":"Journal of Social Science Education","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Application of Design Thinking Method in Educational Card Design \\\"Sobat Saleh\\\"\",\"authors\":\"Novena Ulita\",\"doi\":\"10.46799/jss.v4i5.676\",\"DOIUrl\":null,\"url\":null,\"abstract\":\": In developmental psychology theory, students are late adolescents who need to have problem-solving skills (Sahrah, 2019). Itis necessary to be trained in order to become a capable, creative and independent person in accordance with the goals of Indonesian national education. However, in the learning process in the studio class, the DKV study program which has the purpose of learning to hone students' thinking skills, often has difficulty solving a problem. A study that has been conducted previously that it is known that aspects of methods in solving problems are still confusing for students (Ulita &; Hananto, 2022). The research outlines that some students are still not fully aware of how to apply the method in designing. Therefore, this journal will describe the form of application of design thinking methods in a case study of designing an educational card game \\\"Sobat Saleh\\\" that can help student design learning that provides an overview of the process of solving problems into a design idea. Starting from data collection, analytical techniques and thinking processes as well as the form of application of the design thinking design method. Thus, it can be observed more deeply the patterns carried out in efforts to apply the design thinking method so as to help students more easily have the ability to solve problems with the method. The ability of critical thinking and creative things in solving problems can support the design logic that is needed by a designer when doing a design.\",\"PeriodicalId\":53487,\"journal\":{\"name\":\"Journal of Social Science Education\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Social Science Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46799/jss.v4i5.676\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Social Science Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46799/jss.v4i5.676","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
Application of Design Thinking Method in Educational Card Design "Sobat Saleh"
: In developmental psychology theory, students are late adolescents who need to have problem-solving skills (Sahrah, 2019). Itis necessary to be trained in order to become a capable, creative and independent person in accordance with the goals of Indonesian national education. However, in the learning process in the studio class, the DKV study program which has the purpose of learning to hone students' thinking skills, often has difficulty solving a problem. A study that has been conducted previously that it is known that aspects of methods in solving problems are still confusing for students (Ulita &; Hananto, 2022). The research outlines that some students are still not fully aware of how to apply the method in designing. Therefore, this journal will describe the form of application of design thinking methods in a case study of designing an educational card game "Sobat Saleh" that can help student design learning that provides an overview of the process of solving problems into a design idea. Starting from data collection, analytical techniques and thinking processes as well as the form of application of the design thinking design method. Thus, it can be observed more deeply the patterns carried out in efforts to apply the design thinking method so as to help students more easily have the ability to solve problems with the method. The ability of critical thinking and creative things in solving problems can support the design logic that is needed by a designer when doing a design.
期刊介绍:
The Journal of Social Science Education (JSSE) was founded in 2000 in order to offer the disciplines in the field of social science education a representative scholarly publication. The journal represents a sophisticated image that is characterised by its theory and research orientation, interdisciplinary approach, internationalism and originality as well as by a rigorous anonymous peer review. Theory and research orientation: The Journal of Social Science Education (JSSE) is a theory and research oriented journal of social science education and related disciplines and field. Theoretical discussions on education, teaching and learning and related empirical research are its centre of interest. Of course, scholarly perspectives on practices of teaching and learning and the discussion of policies, empirical results, and research methods are included. Interdisciplinary approach: The JSSE promotes the dialogue among the disciplines of social science education and between them and the social sciences. It is committed to the ideas of cooperation and interdisciplinary research. Therefore, the editors of the JSSE prefer topics which are rele-vant for more than one specialist discipline of social science education or social sciences. Internationalism: The JSSE offers a forum for the dialogue across national borders and puts a particular stress on a European perspective and on research on and practices of European countries. That is why the journal prefers themes that are of multinational or supranational, especially European relevance and papers that deal with topics related to the diverse discourses in Europe. Originality: In addition, the JSSE prefers contributions that stimulate and enrich the scholarly discourse through their originality and innova-tiveness, e.g. by developing new concepts, applying unconventional methods or exceeding the borders of conventional discourses...