自恋、五大人格特征和临时团队的表现:对《英雄联盟》的调查

George Horne, Adrian Furnham, Simmy Grover
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引用次数: 0

摘要

电子竞技是一种竞争性的电子游戏,通常在网上进行。《英雄联盟》(LoL)是一款带有排名系统的电子竞技游戏,该系统衡量玩家在临时团队中的表现。定性研究表明,等级之间存在行为差异,等级较低的玩家更有权利和反社会沟通。本研究试图量化这种行为与排名的关系,使用特质自恋和五因素模型人格特质来衡量这些行为倾向。共招募了444名付费和无付费的参与者。自恋是唯一与LoL排名显著相关的特征。这个结果可能表明,自恋对LoL临时团队的成功有轻微的好处,可能是通过玩游戏时更好的情绪调节。然而,由于人格特质只预测了《英雄联盟》排名中2.8%的差异,玩家技能和其他环境因素可能对表现有更大的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Narcissism, Big Five Personality Traits, and Performance in Temporary Teams: An Investigation of League of Legends
Esports are competitive video games that are typically played online. League of Legends (LoL) is an esport with a ranking system that measures player performance in temporary teams. Qualitative studies have suggested there are behavioral differences between ranks, with lower ranking players being more entitled and communicating antisocially. This study attempts to quantify this relationship of behavior and ranking, using trait Narcissism and five-factor model personality traits to measure these tendencies in behavior. Four hundred and forty-four players were recruited across paid and unpaid sampling. Narcissism was the only trait to be significantly associated with LoL ranking. This result may suggest Narcissism is slightly beneficial to success in LoL’s temporary teams, potentially through better emotional regulation while playing. However, as personality traits only predicted 2.8% of variance in LoL ranking, it is likely that player skill and other contextual factors have a larger influence on performance.
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