你能听到我说话吗?

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Dennis Stanke, Tim Duente, Kerem Can Demir, Michael Rohs
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引用次数: 1

摘要

耳垂是佩戴珠宝的好地方,但也有可能用于电子输出,比如显示通知。本文阐述了耳垂不同通知通道的优缺点。耳垂上的通知可以是私密的(只有佩戴者可以注意到),也可以是公开的(在特定的社交场合,在附近可以注意到)。一项有18名参与者参与的用户研究表明,私人渠道(戳、振动、私人声音、电触觉)的反应时间平均不到15秒,错误率(错过通知)不到1%。热、暖、冷两种方法用的时间明显更长,而冷两种方法最不可靠(错误率为26%)。参与者更喜欢电触觉和振动。在公共通道中,声音(738 ms)和LED (828 ms)的识别时间没有显著差异,但显示(3175 ms)的识别时间要长得多。显示的错误率最高,为22%。参与者普遍觉得在耳垂上佩戴通知装置很舒服。结果表明,耳垂确实是可穿戴技术的合适位置,如果适当小型化,这对于电触觉和LED是可能的。我们介绍了应用场景并讨论了设计注意事项。在健身中心进行的一项小型实地研究证明了耳垂通知概念在运动环境中的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can You Ear Me?
The earlobe is a well-known location for wearing jewelry, but might also be promising for electronic output, such as presenting notifications. This work elaborates the pros and cons of different notification channels for the earlobe. Notifications on the earlobe can be private (only noticeable by the wearer) as well as public (noticeable in the immediate vicinity in a given social situation). A user study with 18 participants showed that the reaction times for the private channels (Poke, Vibration, Private Sound, Electrotactile) were on average less than 1 s with an error rate (missed notifications) of less than 1 %. Thermal Warm and Cold took significantly longer and Cold was least reliable (26 % error rate). The participants preferred Electrotactile and Vibration. Among the public channels the recognition time did not differ significantly between Sound (738 ms) and LED (828 ms), but Display took much longer (3175 ms). At 22 % the error rate of Display was highest. The participants generally felt comfortable wearing notification devices on their earlobe. The results show that the earlobe indeed is a suitable location for wearable technology, if properly miniaturized, which is possible for Electrotactile and LED. We present application scenarios and discuss design considerations. A small field study in a fitness center demonstrates the suitability of the earlobe notification concept in a sports context.
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
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0.00%
发文量
154
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