奖得主

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Matias Laporte, Martin Gjoreski, Marc Langheinrich
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引用次数: 0

摘要

可穿戴传感器的最新发展为消费者提供了各种各样的设备,允许用户监控和改善他们的身体活动、睡眠模式、认知负荷和压力水平。然而,缺乏实验室外的标记数据阻碍了用于预测情感状态的先进机器学习模型的发展。此外,据我们所知,在人类记忆增强领域没有公开可用的数据集。本文介绍了我们在一所大学进行的为期13周的研究中收集的数据集。该数据集名为LAUREATE,包含了42名学生在26节课(包括考试)中的生理数据、询问学生生活习惯(如学习时间、体育活动和睡眠质量)的每日自我报告以及他们在多次考试中的表现。除了原始数据,我们还提供了来自生理数据的专家特征,以及用于估计自我报告影响的基线机器学习模型,用于识别班级与休息的模型,以及用于用户识别的模型。除了本文提出的人类记忆增强用例之外,该数据集还为UbiComp社区在各个领域提供了丰富的资源,包括情感识别、行为建模、用户隐私以及活动和上下文识别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LAUREATE
The latest developments in wearable sensors have resulted in a wide range of devices available to consumers, allowing users to monitor and improve their physical activity, sleep patterns, cognitive load, and stress levels. However, the lack of out-of-the-lab labelled data hinders the development of advanced machine learning models for predicting affective states. Furthermore, to the best of our knowledge, there are no publicly available datasets in the area of Human Memory Augmentation. This paper presents a dataset we collected during a 13-week study in a university setting. The dataset, named LAUREATE, contains the physiological data of 42 students during 26 classes (including exams), daily self-reports asking the students about their lifestyle habits (e.g. studying hours, physical activity, and sleep quality) and their performance across multiple examinations. In addition to the raw data, we provide expert features from the physiological data, and baseline machine learning models for estimating self-reported affect, models for recognising classes vs breaks, and models for user identification. Besides the use cases presented in this paper, among which Human Memory Augmentation, the dataset represents a rich resource for the UbiComp community in various domains, including affect recognition, behaviour modelling, user privacy, and activity and context recognition.
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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