"媒体逃离集中营"?玩家通过数字游戏参与大屠杀的思考

IF 0.5 1区 历史学 Q1 HISTORY
Pieter Van den Heede
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引用次数: 0

摘要

摘要:关于第二次世界大战的数字娱乐游戏长期以来都没有提及大屠杀。这篇文章将呈现一个焦点小组研究,即玩家如何讨论他们在玩两款呈现大屠杀的游戏(《德军总部:新秩序》和《使命召唤:二战》)时的体验。它通过研究玩家如何将这些游戏视为历史再现,特别是他们如何通过游戏玩法与大屠杀互动,来探索数字记忆的问题。为了分析玩家通过游戏接触敏感和有争议的过去时的反应,我提出了“游戏热”这个概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"Press Escape to Skip Concentration Camp"? Player Reflections on Engagement with the Holocaust through Digital Gaming
Abstract: Digital entertainment games about World War II have long omitted references to the Holocaust. This article presents a focus group study on how players discuss their experiences of playing two games that do offer a representation of the Holocaust, Wolfenstein: The New Order and Call of Duty: WWII . It explores questions of digital memory by examining how players reflect on these games as historical representations and, in particular, how they reflect on engaging with the Holocaust through gameplay. To analyze players' reactions to engaging with sensitive and contentious pasts through gaming, I develop the concept "gaming fever."
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来源期刊
History & Memory
History & Memory HISTORY-
CiteScore
1.10
自引率
11.10%
发文量
1
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