电子竞技游戏中的元生态系统框架

Sunny Thaicharoen, Jeremy Gow, Anders Drachen
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引用次数: 0

摘要

本文探讨了现代数字游戏的发展前景,强调了它们作为持续发展和适应的实时服务的本质。除了参与核心游戏玩法外,玩家和其他利益相关者还积极参与各种与游戏相关的体验,如锦标赛和流媒体。这种相互作用形成了一个充满活力和复杂的生态系统,促进了游戏知识的构建和传播。这种知识流动,伴随着行为变化,产生了电子游戏元的概念。在竞争性游戏环境中,元代表着超越游戏基本机制的战略和战术知识,使玩家能够获得竞争优势。我们回顾了游戏元知识的最新进展,并基于对学术文献和实际例子的回顾,提出了一个解释这个生态系统的元知识结构和传播的新模型。通过探索知识交换的动态及其对游戏玩法的影响,本文阐述了游戏进化、玩家粘性和相关游戏元出现之间的复杂关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Ecosystem Framework for the Meta in Esport Games
This paper examines the evolving landscape of modern digital games, emphasizing their nature as live services that continually evolve and adapt. In addition to engaging with the core gameplay, players and other stakeholders actively participate in various game-related experiences, such as tournaments and streaming. This interplay forms a vibrant and intricate ecosystem, facilitating the construction and dissemination of knowledge about the game. Such knowledge flow, accompanied by resulting behavioral changes, gives rise to the concept of a video game meta . Within the competitive gaming context, the meta represents the strategic and tactical knowledge that goes beyond the fundamental mechanics of the game, enabling players to gain a competitive advantage. We present a review of the state-of-the-art of knowledge for game metas and propose a novel model for the meta knowledge structure and propagation that accounts for this ecosystem, based on a review of the academic literature and practical examples. By exploring the dynamics of knowledge exchange and its influence on gameplay, the review presented here sheds light on the intricate relationship between game evolution, player engagement, and the associated emergence of game meta.
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