{"title":"虚拟环境中的声音交互(SIVE)工具包","authors":"Silvin Willemsen, Helmer Nuijens, Titas Lasickas, Stefania Serafin","doi":"10.17743/jaes.2022.0082","DOIUrl":null,"url":null,"abstract":"In this paper, the Sonic Interactions in Virtual Environments (SIVE) toolkit, a virtual reality (VR) environment for building musical instruments using physical models, is presented. The audio engine of the toolkit is based on finite-difference time-domain (FDTD) methods and works in a modular fashion. The authors show how the toolkit is built and how it can be imported in Unity to create VR musical instruments, and future developments and possible applications are discussed.","PeriodicalId":50008,"journal":{"name":"Journal of the Audio Engineering Society","volume":"43 1","pages":"0"},"PeriodicalIF":1.1000,"publicationDate":"2023-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Sonic Interactions in Virtual Environments (SIVE) Toolkit\",\"authors\":\"Silvin Willemsen, Helmer Nuijens, Titas Lasickas, Stefania Serafin\",\"doi\":\"10.17743/jaes.2022.0082\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, the Sonic Interactions in Virtual Environments (SIVE) toolkit, a virtual reality (VR) environment for building musical instruments using physical models, is presented. The audio engine of the toolkit is based on finite-difference time-domain (FDTD) methods and works in a modular fashion. The authors show how the toolkit is built and how it can be imported in Unity to create VR musical instruments, and future developments and possible applications are discussed.\",\"PeriodicalId\":50008,\"journal\":{\"name\":\"Journal of the Audio Engineering Society\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":1.1000,\"publicationDate\":\"2023-06-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of the Audio Engineering Society\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17743/jaes.2022.0082\",\"RegionNum\":4,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ACOUSTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Audio Engineering Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17743/jaes.2022.0082","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ACOUSTICS","Score":null,"Total":0}
The Sonic Interactions in Virtual Environments (SIVE) Toolkit
In this paper, the Sonic Interactions in Virtual Environments (SIVE) toolkit, a virtual reality (VR) environment for building musical instruments using physical models, is presented. The audio engine of the toolkit is based on finite-difference time-domain (FDTD) methods and works in a modular fashion. The authors show how the toolkit is built and how it can be imported in Unity to create VR musical instruments, and future developments and possible applications are discussed.
期刊介绍:
The Journal of the Audio Engineering Society — the official publication of the AES — is the only peer-reviewed journal devoted exclusively to audio technology. Published 10 times each year, it is available to all AES members and subscribers.
The Journal contains state-of-the-art technical papers and engineering reports; feature articles covering timely topics; pre and post reports of AES conventions and other society activities; news from AES sections around the world; Standards and Education Committee work; membership news, patents, new products, and newsworthy developments in the field of audio.