Hiroshi NONAMI, Go SAKAMOTO, Yutaka TASHIRO, Shoji OHTOMO, Toshiaki AOKI, Kentaro OBA
{"title":"“谁,基于当事人的可变性,为什么要用“游戏”来诱导高中生的思考和商议","authors":"Hiroshi NONAMI, Go SAKAMOTO, Yutaka TASHIRO, Shoji OHTOMO, Toshiaki AOKI, Kentaro OBA","doi":"10.5647/jsoee.2206","DOIUrl":null,"url":null,"abstract":"A tendency to prioritize the rights of concerned parties unquestioningly was consequently observed among people around the location of not-in-my-backyard (NIMBY) facilities—a phenomenon which is defined as superior legitimization of the concerned parties. However, this is an intuitive decision that results in irrational goals, such as non-completion of public goods. The multipolarization of concerned parties, wherein two or more concerned parties hold conflicting interests, is hypothesized to induce intentional consideration that inhibits intuitive decisions. High-school students played a simulation game, “Who & Why Game (WWG),” in which they were tasked to deliberate about the legitimate rights to decide the placement of a high-level radioactive waste storage facility as one of four roles; namely, a local resident, an expert commission member, a national majority, or a government agency. Their superior legitimization of the local resident was inhibited when future generations were presented as another concerned party having a conflict of interest with the local resident. Finally, the usefulness of the WWG was discussed theoretically.","PeriodicalId":478540,"journal":{"name":"Kankyō kyōiku","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"“Who & Why Game” for Inducing Consideration and Deliberation among High-school Students Based on the Variability of Concerned Parties\",\"authors\":\"Hiroshi NONAMI, Go SAKAMOTO, Yutaka TASHIRO, Shoji OHTOMO, Toshiaki AOKI, Kentaro OBA\",\"doi\":\"10.5647/jsoee.2206\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A tendency to prioritize the rights of concerned parties unquestioningly was consequently observed among people around the location of not-in-my-backyard (NIMBY) facilities—a phenomenon which is defined as superior legitimization of the concerned parties. However, this is an intuitive decision that results in irrational goals, such as non-completion of public goods. The multipolarization of concerned parties, wherein two or more concerned parties hold conflicting interests, is hypothesized to induce intentional consideration that inhibits intuitive decisions. High-school students played a simulation game, “Who & Why Game (WWG),” in which they were tasked to deliberate about the legitimate rights to decide the placement of a high-level radioactive waste storage facility as one of four roles; namely, a local resident, an expert commission member, a national majority, or a government agency. Their superior legitimization of the local resident was inhibited when future generations were presented as another concerned party having a conflict of interest with the local resident. Finally, the usefulness of the WWG was discussed theoretically.\",\"PeriodicalId\":478540,\"journal\":{\"name\":\"Kankyō kyōiku\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-05-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Kankyō kyōiku\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5647/jsoee.2206\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kankyō kyōiku","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5647/jsoee.2206","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
“Who & Why Game” for Inducing Consideration and Deliberation among High-school Students Based on the Variability of Concerned Parties
A tendency to prioritize the rights of concerned parties unquestioningly was consequently observed among people around the location of not-in-my-backyard (NIMBY) facilities—a phenomenon which is defined as superior legitimization of the concerned parties. However, this is an intuitive decision that results in irrational goals, such as non-completion of public goods. The multipolarization of concerned parties, wherein two or more concerned parties hold conflicting interests, is hypothesized to induce intentional consideration that inhibits intuitive decisions. High-school students played a simulation game, “Who & Why Game (WWG),” in which they were tasked to deliberate about the legitimate rights to decide the placement of a high-level radioactive waste storage facility as one of four roles; namely, a local resident, an expert commission member, a national majority, or a government agency. Their superior legitimization of the local resident was inhibited when future generations were presented as another concerned party having a conflict of interest with the local resident. Finally, the usefulness of the WWG was discussed theoretically.