{"title":"企业培训中远程学习的游戏化:文献分析","authors":"Patrycja MIZERA-PĘCZEK, Paweł ŁUCZAK","doi":"10.5171/2023.4120223","DOIUrl":null,"url":null,"abstract":"The article is devoted to the use of gamification mechanisms in distance learning training. The main aim is to answer two research questions: (QR1) What is the contemporary face of gamification? (QR2) What are the strengths and weaknesses of using gamification in training while people take part in online in the training? While answering the research questions, both a narrative and a systematic literature review were carried out.","PeriodicalId":482722,"journal":{"name":"Communications of International Proceedings","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamification in Distance Learning in Corporate Training: A Literature Analysis\",\"authors\":\"Patrycja MIZERA-PĘCZEK, Paweł ŁUCZAK\",\"doi\":\"10.5171/2023.4120223\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article is devoted to the use of gamification mechanisms in distance learning training. The main aim is to answer two research questions: (QR1) What is the contemporary face of gamification? (QR2) What are the strengths and weaknesses of using gamification in training while people take part in online in the training? While answering the research questions, both a narrative and a systematic literature review were carried out.\",\"PeriodicalId\":482722,\"journal\":{\"name\":\"Communications of International Proceedings\",\"volume\":\"70 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Communications of International Proceedings\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5171/2023.4120223\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Communications of International Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5171/2023.4120223","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gamification in Distance Learning in Corporate Training: A Literature Analysis
The article is devoted to the use of gamification mechanisms in distance learning training. The main aim is to answer two research questions: (QR1) What is the contemporary face of gamification? (QR2) What are the strengths and weaknesses of using gamification in training while people take part in online in the training? While answering the research questions, both a narrative and a systematic literature review were carried out.