在产品服务系统解决方案中参与可持续用户行为的游戏化方法

IF 0.9 Q4 ENVIRONMENTAL SCIENCES
Carolina Villamil
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 Keywords: strategic sustainable development, game elements, product development, smart PSS, behavior change.
 
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 Keywords: strategic sustainable development, game elements, product development, smart PSS, behavior change.
 
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引用次数: 0

摘要

产品服务系统解决方案鼓励产品共享,减少制造过程,延长产品寿命。因此,通过考虑完整的社会生态系统、背景、利益相关者关系等方面,这可能有助于为用户提供更可持续的解决方案。消费者的可持续性行为和为新信息和技术(ICT)设备提供的数据是开发具有更高可持续性绩效的解决方案的关键因素。此外,游戏元素和信息通信技术在不同领域被用于吸引用户。本研究的目的是调查游戏化方法是否会激发产品服务系统解决方案用户的实质性行为改变。在文献综述的基础上,提出了一个模型,并将其应用于瑞典一家共享洗衣房的产品服务系统案例。该模型通过专家半结构化访谈和对共享洗衣设施用户的调查进行了评估。结论是,游戏化方法有可能激励产品服务系统朝着可持续发展的方向改变行为。在未来的研究中,本文提出的模型将适应于其他产品服务系统案例的测试,以改进其在工业和教育中的应用。& # x0D;关键词:战略可持续发展,游戏要素,产品开发,智能PSS,行为改变 & # x0D;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Gamified Approach to Engage Sustainable User Behavior in Product Service System Solutions
Product service system solutions encourage to share products, reducing manufacturing processes and increasing the product life. Therefore, this might contribute to offer more sustainable solutions to users, by considering the complete socio-ecological system, the context, the stakeholder relationship, among other aspects. Where the sustainability behavior of consumers and the data provided for new information and technology (ICT) devices are key factors in the development of solutions with a higher sustainability performance. Moreover, game elements and ICT have been used in different fields to engage users. The aim of this research is to investigate if a gamified approach motivates a substantiable behavior change in users of product service system solutions. Based on a literature review, a model is proposed and applied to a product service system case of a shared laundry facility in Sweden. The model was evaluated with experts semi-structured interviews and a survey with users of the shared laundry facility. Concluding that a gamified approach has a potential to motivate behavior change towards sustainability in product service system. In future research, the proposed model will be adapted to be tested in other product service system cases, with the purpose to improve it for its application in industry and education. Keywords: strategic sustainable development, game elements, product development, smart PSS, behavior change.
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来源期刊
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10.00%
发文量
31
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