玩,参与,决定:电子游戏作为政治参与工具的出现

Daniele Battista
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引用次数: 0

摘要

近几十年来,电子游戏与政治背景的结合引起了学者、政治家和活动家们越来越多的兴趣。本文将分析电子游戏与政治领域之间的互动所产生的社会动态和参与过程。通过跨学科调查,结合政治学、社会学和媒体研究的观点,本研究探讨了电子游戏如何影响当代政治景观。它研究了电子游戏如何能够动员和吸引广泛的个人,改变人们对待政治和参与公共话语的方式。分析的重点是理解使电子游戏成为政治表达和民主参与的沃土的机制。它探讨了电子游戏如何促进政治讨论,提高社会意识,促进积极的政治参与。这篇文章强调了将电子游戏作为政治工具的潜力和挑战,并探讨了这种现象的未来发展轨迹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Play, Participate, Decide: The Emergence of Video Games as Tools for Political Participation
In recent decades, the incorporation of video games into the political context has sparked growing interest among scholars, politicians, and activists. This article proposes an analysis of the social dynamics and participatory processes that emerge from the interaction between video games and the political sphere. Through an interdisciplinary investigation that combines perspectives from political science, sociology, and media studies, this study explores how video games can influence the contemporary political landscape. It examines how video games have the ability to mobilize and engage a wide range of individuals, transforming how people approach politics and participate in public discourse. The analysis focuses on understanding the mechanisms that make video games a fertile ground for political expression and democratic engagement. It explores the ways in which video games can facilitate political discussion, promote social awareness, and foster active political participation. The article highlights the potential and challenges of using video games as political tools and explores possible future trajectories for this phenomenon.
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