关于一个特殊的双人动态游戏

IF 0.6 Q4 ECONOMICS
Games Pub Date : 2023-10-24 DOI:10.3390/g14060067
Akio Matsumoto, Ferenc Szidarovszky, Maryam Hamidi
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引用次数: 0

摘要

在离散和连续两种时间尺度下,研究了一类特殊的动态二人对策的渐近性质。参与者的策略变化方向取决于对竞争对手策略的最佳对策和自己的策略。首先给出了当所有当前策略的参与者都能获得瞬时数据时均衡的局部渐近稳定性的条件。接下来,假设只有关于一个或多个策略的延迟信息可用。在离散情况下,时滞的存在只对控制差分方程的阶有影响。在连续尺度下,考虑了几种可能性:每个参与者对其竞争对手的策略有延迟;参与人1在两种策略中都有相同的延迟;参与者在自己的策略中有相同的延迟;参与人1在两种策略中有不同的延迟;参与者在自己的策略中有不同的延迟。在所有情况下,我们都假定平衡点是无延迟的渐近稳定的,并且我们研究了延迟如何使平衡点不稳定。对于小延迟,保持稳定性。对于单延迟模型,当稳定变不稳定时确定延迟的临界值。在两个和三个延迟的情况下,在延迟的二维空间中确定了稳定性切换曲线,如果延迟对穿过该曲线,则失去稳定性。该方法是不同的一,二,三延迟的情况下概述了本文。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On a Special Two-Person Dynamic Game
The asymptotical properties of a special dynamic two-person game are examined under best-response dynamics in both discrete and continuos time scales. The direction of strategy changes by the players depend on the best responses to the strategies of the competitors and on their own strategies. Conditions are given first for the local asymptotical stability of the equilibrium if instantaneous data are available to the players concerning all current strategies. Next, it is assumed that only delayed information is available about one or more strategies. In the discrete case, the presence of delays has an effect on only the order of the governing difference equations. Under continuous scales, several possibilities are considered: each player has a delay in the strategy of its competitor; player 1 has identical delays in both strategies; the players have identical delays in their own strategies; player 1 has different delays in both strategies; and the players have different delays in their own strategies. In all cases, it is assumed that the equilibrium is asymptotically stable without delays, and we examine how delays can make the equilibrium unstable. For small delays, the stability is preserved. In the cases of one-delay models, the critical value of the delay is determined when stability changes to instability. In the cases of two and three delays, the stability-switching curves are determined in the two-dimensional space of the delays, where stability becomes lost if the delay pair crosses this curve. The methodology is different for the one-, two-, and three-delay cases outlined in this paper.
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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