基于语言模型的开放世界数字游戏玩家目标识别

Yeo Jin Kim, Alex Goslen, Jonathan Rowe, Bradford Mott, James Lester
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引用次数: 0

摘要

设计能够可靠识别玩家目标的模型是创造玩家适应性游戏的关键挑战。玩家目标识别是根据观察到的玩家在游戏环境中的一系列行为,自动识别玩家意图的任务。在开放世界数字游戏中,玩家通常会采取各种各样的次优行动序列来实现目标,而给予玩家的高度自由度也让他们很难确定实现特定目标的顺序模式。为了解决这些问题,我们提出了一个玩家目标识别框架,该框架利用了一个微调的T5语言模型,该模型结合了我们新的注意力机制,即时间对立注意力(TCA)。T5语言模型使框架能够通过输入序列中的非顺序自我注意来利用观察结果之间的相关性,而TCA使框架能够通过考虑时间窗口内的反证来学习消除目标假设。我们使用从144名玩家与开放世界教育游戏的互动中收集的游戏追踪数据来评估我们的方法。具体来说,我们研究了我们的方法的预测能力,以识别玩家的目标和玩家的计划表示为抽象的行动。结果表明,我们的方法优于非语言机器学习方法以及没有TCA的T5。我们将讨论这些发现对设计和开发玩家目标识别模型的影响,以创造玩家适应性游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Language Model-Based Player Goal Recognition in Open World Digital Games
Devising models that reliably recognize player goals is a key challenge in creating player-adaptive games. Player goal recognition is the task of automatically recognizing the intent of a player from a sequence of observed player actions in a game environment. In open-world digital games, players often undertake suboptimal and varied sequences of actions to achieve goals, and the high degree of freedom afforded to players makes it challenging to identify sequential patterns that lead toward specific goals. To address these issues, we present a player goal recognition framework that utilizes a fine-tuned T5 language model, which incorporates our novel attention mechanism called Temporal Contrary Attention (TCA). The T5 language model enables the framework to exploit correlations between observations through non-sequential self-attention within input sequences, while TCA enables the framework to learn to eliminate goal hypotheses by considering counterevidence within a temporal window. We evaluate our approach using game trace data collected from 144 players' interactions with an open-world educational game. Specifically, we investigate the predictive capacity of our approach to recognize player goals as well as player plans represented as abstract actions. Results show that our approach outperforms non-linguistic machine learning approaches as well as T5 without TCA. We discuss the implications of these findings for the design and development of player goal recognition models to create player-adaptive games.
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