评估潜行游戏中的玩家体验:动态守卫巡逻行为研究

Wael Al Enezi, Clark Verbrugge
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引用次数: 0

摘要

在潜行游戏中,守卫巡逻行为是玩家遇到的主要挑战之一。虽然大多数潜行游戏采用硬编码的守卫行为,但同样的方法在程序生成环境中并不可行。以往的研究介绍了各种动态警卫巡逻行为;然而,我们需要更多的游戏测试来定量衡量它们对玩家的影响。本文通过用户研究来评估玩家在潜行游戏原型中对抗几种动态巡逻行为时的乐趣和难度体验。该研究旨在确定玩家是否能够区分不同的防守行为,并评估它们对玩家体验的影响。我们发现,玩家在与他们竞争时,通常能够根据难度和乐趣区分各种动态守卫巡逻行为。该研究揭示了玩家对不同守卫行为的感知和体验的细微差别,为寻求创造具有吸引力和挑战性的潜行游戏玩法的游戏开发者提供了有价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating Player Experience in Stealth Games: Dynamic Guard Patrol Behavior Study
In stealth games, guard patrol behavior constitutes one of the primary challenges players encounter. While most stealth games employ hard-coded guard behaviors, the same approach is not feasible for procedurally generated environments. Previous research has introduced various dynamic guard patrol behaviors; however, there needs to be more play-testing to quantitatively measure their impact on players. This research paper presents a user study to evaluate players' experiences in terms of enjoyment and difficulty when playing against several dynamic patrol behaviors in a stealth game prototype. The study aimed to determine whether players could differentiate between different guard behaviors and assess their impact on player experience. We found that players were generally capable of distinguishing between the various dynamic guard patrol behaviors in terms of difficulty and enjoyment when competing against them. The study sheds light on the nuances of player perception and experience with different guard behaviors, providing valuable insights for game developers seeking to create engaging and challenging stealth gameplay.
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